Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Difference between revisions of "Template:Hybrid combat"

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
(Add citation)
(Add update notice)
Line 1: Line 1:
 
[[File:ss-2020-06-02-00 45 24-00005.png|thumb|450px|Players using [[Action targeting|action targeted]] and [[Tab targeting|tab targeted]] [[Skills|skills]] defending a [[Village|village node]] from [[World bosses|world boss]] attacks in [[Alpha-1]].{{livestream|29 May 2020|45m24|ZKdaKuYLtiw}}]]
 
[[File:ss-2020-06-02-00 45 24-00005.png|thumb|450px|Players using [[Action targeting|action targeted]] and [[Tab targeting|tab targeted]] [[Skills|skills]] defending a [[Village|village node]] from [[World bosses|world boss]] attacks in [[Alpha-1]].{{livestream|29 May 2020|45m24|ZKdaKuYLtiw}}]]
 
[[File:alpha-1-hybrid-combat.mp4|thumb|450px|[[Alpha-1]] early [[Hybrid combat|hybrid combat]] demo.{{livestream|28 August 2020|1h15m39|cqDjAzZ2gAQ}}<blockquote>''Players can very easily transition between tab targeting and action combat. By pressing '''Z''' I now tie my cursor movement to my camera and additionally a reticle has spawned.''{{livestream|28 August 2020|1h15m39|cqDjAzZ2gAQ}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 
[[File:alpha-1-hybrid-combat.mp4|thumb|450px|[[Alpha-1]] early [[Hybrid combat|hybrid combat]] demo.{{livestream|28 August 2020|1h15m39|cqDjAzZ2gAQ}}<blockquote>''Players can very easily transition between tab targeting and action combat. By pressing '''Z''' I now tie my cursor movement to my camera and additionally a reticle has spawned.''{{livestream|28 August 2020|1h15m39|cqDjAzZ2gAQ}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 +
 +
{{Update|a1}}
  
 
[[Hybrid combat]] refers to the choice between [[Definition:Combat targeting|tab targeted]] skills, [[Definition:Combat targeting|action targeted]] skills, or a mix of both in the [[Ashes of Creation|Ashes of Creation MMORPG]].{{livestream|16 November 2017|30m45|r701cyS3w6o}} This is achieved through choice of [[Active skills|skills/abilities]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>{{livestream|8 April 2018 (PM)|37m57|JH-sX1aFljM}}
 
[[Hybrid combat]] refers to the choice between [[Definition:Combat targeting|tab targeted]] skills, [[Definition:Combat targeting|action targeted]] skills, or a mix of both in the [[Ashes of Creation|Ashes of Creation MMORPG]].{{livestream|16 November 2017|30m45|r701cyS3w6o}} This is achieved through choice of [[Active skills|skills/abilities]].<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 7 August 2018]]</ref>{{livestream|8 April 2018 (PM)|37m57|JH-sX1aFljM}}

Revision as of 16:34, 8 May 2021

Players using action targeted and tab targeted skills defending a village node from world boss attacks in Alpha-1.[1]
Alpha-1 early hybrid combat demo.[2]

Players can very easily transition between tab targeting and action combat. By pressing Z I now tie my cursor movement to my camera and additionally a reticle has spawned.[2]Steven Sharif

info-orange.pngThis section contains potentially outdated information from Alpha-1 testing.

Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[3] This is achieved through choice of skills/abilities.[4][5]

  • A tab-targeted ability requires a target in order to utilize that skill.[6]
  • An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[6]
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[5]
  • Different ranks of the same skill can change the skill from tab to action targeted or vice-versa.[7]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[5]Steven Sharif

A toggle button (default Z)[8][2] allows the player to switch between action and tab targeted combat modes.[9]

  • The action mode utilizes a targeting reticle and is very close to a third-person action game.[2][9]
    • The action camera is tied to the to player's reticle. There will likely be a hotkey that when held down will allow free camera movement.[10]
    • The reticle will highlight/change color to indicate if the current target is able to be hit with the currently prepared skill.[2]
    • Pressing right-click while in action mode will switch to tab mode for the currently highlighted target. Currently this is activated left-click in Alpha-1, but it will be changed to right-click.[2]
  • The tab mode (MMO mode) facilitates tab targeted combat.[2][9]
    • Pressing left-click in tab mode will attack the target (with the currently selected weapon).[2]
    • There will be a "target of target" capability on the user interface.[11]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[12]

  • Damage.[12]
  • Charge up time.[12]
  • CC effects.[12]
  • Cooldown.[13]
  • Energy consumption.[13]
  • Cost to spec.[13]
  • Attack range will likely remain the same; as it is driven by the weapon or skill itself.[14]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [12]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[13]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[13][5]
  • Softer CC's would be housed in tab-targeted abilities.[13]

Hybrid combat is scheduled for testing in Alpha-1.[4]