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[[File:vlcsnap-2021-03-29-13h21m29s948.png|thumb|450px|start=1|end=999|[[Alpha-1]] [[Harbors|harbor]] early preview [[Concept art|concept]].{{livestream|2021-03-26|48m42|HD5WKztW0S4}} <blockquote>''Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.''{{livestream|26 August 2022|1h26m58|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | [[File:vlcsnap-2021-03-29-13h21m29s948.png|thumb|450px|start=1|end=999|[[Alpha-1]] [[Harbors|harbor]] early preview [[Concept art|concept]].{{livestream|2021-03-26|48m42|HD5WKztW0S4}} <blockquote>''Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.''{{livestream|26 August 2022|1h26m58|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | ||
− | [[Harbors]] appear along the [[Coastal nodes|coast]] as a result of a [[Nodes|node]] being [[Node advancement|developed]] on or near to the coast.{{livestream|25 | + | [[Harbors]] appear along the [[Coastal nodes|coast]] as a result of a [[Nodes|node]] being [[Node advancement|developed]] on or near to the coast.{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} Harbors have a significant amount of influence over the waters.{{podcast|11 April 2021|36m43|kP-lOFzYkCM}} |
* Harbors have a disembarkation zone that [[Merchant ships|merchant ships]] can cross to be guided into the harbor.{{livestream|26 August 2022|1h26m58|4XLJelgfO3g}} | * Harbors have a disembarkation zone that [[Merchant ships|merchant ships]] can cross to be guided into the harbor.{{livestream|26 August 2022|1h26m58|4XLJelgfO3g}} | ||
** Merchant ships can only be launched and received at harbors in a similar way that [[Land caravans|land caravans]] can only be launched and received at a [[Caravanserai|caravanserai]].{{livestream|26 August 2022|1h26m58|4XLJelgfO3g}} | ** Merchant ships can only be launched and received at harbors in a similar way that [[Land caravans|land caravans]] can only be launched and received at a [[Caravanserai|caravanserai]].{{livestream|26 August 2022|1h26m58|4XLJelgfO3g}} | ||
* [[Coastal nodes]] have hooks to [[Points of interest|points of interest]] that take control of harbors.{{podcast|11 April 2021|36m43|kP-lOFzYkCM}} | * [[Coastal nodes]] have hooks to [[Points of interest|points of interest]] that take control of harbors.{{podcast|11 April 2021|36m43|kP-lOFzYkCM}} | ||
− | * Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|11 April 2021|36m43|kP-lOFzYkCM}}{{livestream|9 | + | * Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|11 April 2021|36m43|kP-lOFzYkCM}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} |
− | * Harbors will provide a number of services including upgrades to [[Ships|ships]].{{livestream|25 | + | * Harbors will provide a number of services including upgrades to [[Ships|ships]].{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} |
− | : ''There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.''{{livestream|9 | + | : ''There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.''{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{ndash|[[Steven Sharif]]}} |
Revision as of 20:13, 29 August 2022
Harbors appear along the coast as a result of a node being developed on or near to the coast.[3][4] Harbors have a significant amount of influence over the waters.[5]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[2]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravanserai.[2]
- Coastal nodes have hooks to points of interest that take control of harbors.[5]
- Harbors will grant quests that are related to naval content.[5][4]
- Harbors will provide a number of services including upgrades to ships.[3][4]
- There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[4] – Steven Sharif