Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Difference between revisions of "Template:Harbors"
Jump to navigation
Jump to search
↑ Livestream, March 26, 2021 (48:42).
↑ 2.0 2.1 2.2 Livestream, August 26, 2022 (1:26:58).
↑ 3.0 3.1 3.2 3.3 Livestream, March 29, 2024 (2:36:06).
↑ 4.0 4.1 4.2 Podcast, April 11, 2021 (36:43).
↑ 5.0 5.1 Interview, July 9, 2023 (1:18:49).
↑ 6.0 6.1 Livestream, July 25, 2020 (1:59:09).
↑ 7.0 7.1 7.2 Livestream, July 9, 2018 (30:35).
↑ Interview, July 9, 2023 (1:20:33).
↑
↑ Interview, July 19, 2020 (48:05).
↑ Livestream, October 14, 2022 (58:46).
↑ Livestream, May 19, 2017 (37:51).
(Update with new information) |
m |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | [[File:vlcsnap-2021-03-29-13h21m29s948.png|thumb| | + | [[File:vlcsnap-2021-03-29-13h21m29s948.png|thumb||start=1|end=999|[[Alpha-1]] [[Harbors|harbor]] early preview [[Concept art|concept]].{{livestream|2021-03-26|48m42|HD5WKztW0S4}} <blockquote>''Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.''{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
− | [[Harbors]] are [[Points of interest|points of interest]] that appear in | + | [[Harbors]] are initially dilapidated [[Points of interest|points of interest]] that appear in coastal areas.{{livestream|2024-03-29|2h36m06|Gr2poEkPsII}} Harbors have a significant amount of influence over the waters.{{podcast|2021-04-11|36m43|kP-lOFzYkCM}} |
− | * | + | : ''Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.''{{livestream|2024-03-29|2h36m06|Gr2poEkPsII}}{{ndash|[[Steven Sharif]]}} |
+ | |||
+ | * A nearby [[Nodes|node]], [[Coastal nodes|coastal]] or not, will adopt the harbor point of interest and will contribute to its progression.{{livestream|2024-03-29|2h36m06|Gr2poEkPsII}} | ||
+ | ** [[Ship building]], [[Ship upgrades|ship upgrades]], and other services offered by the harbor can be utilized by [[Node citizens|citizens]] and non-citizens of the node.{{livestream|2024-03-29|2h36m06|Gr2poEkPsII}} | ||
+ | ** Previously it was stated that harbors would be controlled by a nearby {{nodestage|3}} (or higher) [[Coastal nodes|coastal node]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} It was also stated that [[Ship workstations|ship workstations]] are only unlocked by the [[Node advancement|advancement]] of that coastal node.{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{quote|steven-ships-2.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/739672171235770388}} | ||
* Harbors have a disembarkation zone that [[Merchant ships|merchant ships]] can cross to be guided into the harbor.{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}} | * Harbors have a disembarkation zone that [[Merchant ships|merchant ships]] can cross to be guided into the harbor.{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}} | ||
− | ** Merchant ships can only be launched and received at harbors in a similar way that [[Land caravans|land caravans]] can only be launched and received at a [[ | + | ** Merchant ships can only be launched and received at harbors in a similar way that [[Land caravans|land caravans]] can only be launched and received at a [[Caravansary|caravansary]].{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}} |
* Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} | * Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} | ||
− | |||
− | |||
* [[Coastal nodes]] are not directly [[Node sieges|siegeable]] by sea. Instead, harbors offer [[Objective-based PvP|objective-based]] [[Naval|naval]] gameplay during [[Node sieges|node sieges]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{livestream|2017-05-19|37m51|LUJugtqTBxw}} | * [[Coastal nodes]] are not directly [[Node sieges|siegeable]] by sea. Instead, harbors offer [[Objective-based PvP|objective-based]] [[Naval|naval]] gameplay during [[Node sieges|node sieges]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{livestream|2017-05-19|37m51|LUJugtqTBxw}} |
Latest revision as of 18:56, 6 April 2024
Harbors are initially dilapidated points of interest that appear in coastal areas.[3] Harbors have a significant amount of influence over the waters.[4]
- Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.[3] – Steven Sharif
- A nearby node, coastal or not, will adopt the harbor point of interest and will contribute to its progression.[3]
- Ship building, ship upgrades, and other services offered by the harbor can be utilized by citizens and non-citizens of the node.[3]
- Previously it was stated that harbors would be controlled by a nearby Village (stage 3) (or higher) coastal node.[5][4][6][7] It was also stated that ship workstations are only unlocked by the advancement of that coastal node.[8][6][7][9]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[2]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[2]
- Harbors will grant quests that are related to naval content.[4][10][7]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[5][11][12]