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Difference between revisions of "Template:Harbors"
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* A nearby [[Nodes|node]], [[Coastal nodes|coastal]] or not, will adopt the harbor point of interest and will contribute to its progression.{{livestream|2024-03-29|2h36m06|Gr2poEkPsII}} | * A nearby [[Nodes|node]], [[Coastal nodes|coastal]] or not, will adopt the harbor point of interest and will contribute to its progression.{{livestream|2024-03-29|2h36m06|Gr2poEkPsII}} | ||
** [[Ship building]], [[Ship upgrades|ship upgrades]], and other services offered by the harbor can be utilized by [[Node citizens|citizens]] and non-citizens of the node.{{livestream|2024-03-29|2h36m06|Gr2poEkPsII}} | ** [[Ship building]], [[Ship upgrades|ship upgrades]], and other services offered by the harbor can be utilized by [[Node citizens|citizens]] and non-citizens of the node.{{livestream|2024-03-29|2h36m06|Gr2poEkPsII}} | ||
− | ** Previously it was stated that harbors would be controlled by a nearby {{nodestage|3}} [[Coastal nodes|coastal node]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} It was also stated that [[Ship workstations|ship workstations]] are only unlocked by the [[Node advancement|advancement]] of a coastal nodes.{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{quote|steven-ships-2.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/739672171235770388}} | + | ** Previously it was stated that harbors would be controlled by a nearby {{nodestage|3}} (or higher) [[Coastal nodes|coastal node]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} It was also stated that [[Ship workstations|ship workstations]] are only unlocked by the [[Node advancement|advancement]] of a coastal nodes.{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{quote|steven-ships-2.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/739672171235770388}} |
* Harbors have a disembarkation zone that [[Merchant ships|merchant ships]] can cross to be guided into the harbor.{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}} | * Harbors have a disembarkation zone that [[Merchant ships|merchant ships]] can cross to be guided into the harbor.{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}} |
Revision as of 18:55, 6 April 2024
Harbors are initially dilapidated points of interest that appear in coastal areas.[3] Harbors have a significant amount of influence over the waters.[4]
- Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.[3] – Steven Sharif
- A nearby node, coastal or not, will adopt the harbor point of interest and will contribute to its progression.[3]
- Ship building, ship upgrades, and other services offered by the harbor can be utilized by citizens and non-citizens of the node.[3]
- Previously it was stated that harbors would be controlled by a nearby Village (stage 3) (or higher) coastal node.[5][4][6][7] It was also stated that ship workstations are only unlocked by the advancement of a coastal nodes.[8][6][7][9]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[2]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[2]
- Harbors will grant quests that are related to naval content.[4][10][7]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[5][11][12]