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Difference between revisions of "Template:Cleric abilities"

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Revision as of 21:37, 15 April 2024

Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[1]

  • There will be a healthy combination of healing and offensive spells available to allow a Cleric to level and progress as a solo player. It's left to the player to decide whether they will spec into more solo or support-oriented group-focussed gameplay. Choice of a secondary archetype will enable further customization in this respect.[3][4]
There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player.[4]Steven Sharif
info-orange.pngThis section contains potentially outdated information from Alpha-1 testing.
Skill Icon Primary Base skill
Barrier [[]]
Bless Weapon [[]]
Castigation [[]]
Chains of Restraint [[]]
Communal Restoration [[]]
Condemn [[]]
Consecrating Wave [[]]
Defiant Light [[]]
Deliverance [[]]
Devotion [[]]
Divine Censure [[]]
Divine Flare [[]]
Divine Infusion [[]]
Divine Light [[]]
Flash Cure [[]]
Healing Touch [[]]
Judgment [[]]
Mend [[]]
Radiant Burst [[]]
Regeneration [[]]
Resplendent Beam [[]]
Resurrection [[]]
Smite [[]]
Soothing Glow [[]]
Wings of Salvation [[]]