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Difference between revisions of "Necromancer"

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{{Summoner abilities}}
 
{{Summoner abilities}}
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== Summoner augments ==
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{{Summoner augments}}
  
 
== See also ==
 
== See also ==

Revision as of 19:17, 31 August 2018

Summoner primary archetype combined with Cleric secondary is a Necromancer class combo is a Necromancer class.[1]

The Necromancer is a master of life and death. You can choose to be a Necromancer for good, or for "dark and twisted things".[2]

  • Good Necromancers can work with helpful spirits.
  • Evil Necromancers can summon zombies, skeletons and other undead creatures.

I view the Necromancer as a master of life and death and the way I kind of want to implement our Necromancer is you can choose to be a Necromancer for good or Necromancer for dark and twisted things. Either is viable. If you want to work with spirits that aid you can do that. If you want to summon zombies and skeletons and other type of undead creatures you can do that as well; and then you can use them for your will.[2]Steven Sharif

The necromancer is going to be able to choose the path of life or death with regards to its summoning influences and augments. So you'll be able to augment your summons to either aid and assist in healing and providing support to either yourself or the other summons you may have out or other party members; and the the death side of that augmentation will really influence your opponent to create damage, to sap life, to manipulate their ability to survive in combat.[3]Steven Sharif

Necromancers cannot raise dead players as undead minions.[4]

Skills/abilities

The summoner uses abilities that channel through their summons (also referred to as class skill pets).[5][6]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[8]Steven Sharif
  • Abilities from the summon appear on the summoner's hotbar. The summoner is essentially playing through their summon.[5][6]
    • Summoner has control over their summon, unless the summon is under ancillary effects.[5][9][6]
  • Summoners will not be able to fuse with or be taken over by their normal summons.[5][6]
  • Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[11]
  • Summoner summons are not the same as combat pets.[12]
    • Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[13]
The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[13]Steven Sharif
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[14]
  • Summons can be leveled through the application of skill points to their active skill.[8]
  • Summons will be able to use crowd control (CC).[15]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[16]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[17][18]
Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[17]Steven Sharif

Summoners summon different varieties of summons, depending on the class and augments they choose.[19][20]

Augments from a secondary archetype can be applied to a summon.[22]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[22]Steven Sharif

Summoner augments

Summoner augments are still in development.[23]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Classes with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[24]
    • The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[25]
    • There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[26] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[27]

See also

References