Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Difference between revisions of "Exchange"
(Change category) |
(Add category) |
||
Line 34: | Line 34: | ||
<references/> | <references/> | ||
− | [[Category:Reactive world]][[Category: Economy]][[Category:Nodes]][[Category:Node buildings]][[Category:Unique node buildings]][[Category:Marketplaces]] | + | [[Category:Reactive world]][[Category: Economy]][[Category:Nodes]][[Category:Node buildings]][[Category:Unique node buildings]][[Category:Marketplaces]][[Category:Economic node]] |
Revision as of 20:15, 23 May 2019
At Town (stage 4) the economic node's unique building becomes the Exchange. In addition to the abilities that the market offers, the Exchange adds additional services, including (but not limited to):[1]
- Trade emissary (established by node diplomacy; offers exchange interface with citizens of foreign nodes).[1]
- Expanded auction house where all goods/items may be posted.[1]
- Tier 1 work orders (these may only be requested by a node’s government).[1]
- Tier 1 caravan cargo bay upgrade certificates.[1]
- Information on average sale prices for auction sales within the region.[1]
- Map of active trade missions and requests from world node map.[1]
- Exotic hunter’s store (Tier 2 creature bounties).[1]
- Tier 1 business licenses.[1]
Economy
The economy in Ashes of Creation is regionalized.[4][5][6]
- Gatherable resources shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[7][8][9][10][6]
- There is no central auction house or warehouse.[11][6]
- Auction houses in up to two economic metropolises (including their vassal nodes) can be linked with the linked economy superpower.[12]
- There will be item decay (material sinks), deconstruction mechanics and other gold sinks to combat inflation.[13][14]
- The developers are considering the use of adaptive price points in merchant shops based on the amount of gold being generated or sunk in the economy.[13]
- There will be player to player trading.[15][16]
- The primary method to generate gold in the economy is through glint, which is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements.[17][18][19][20][21][22]
- Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction. You may progress within your processing profession by being a member of a guild or family of a person who owns a freehold and has setup the infrastructure necessary for t4-5 processing. With the intent that players will be able through effort to find a way of progressing and accessing late game processing. If that is not the case through testing then we will adjust the designs as necessary in order to achieve the systems.[23]
Economic nodes
Economic nodes are focused on trade and merchants.[24]
If playing the game of supply and demand is something you enjoy, the Economic Node Type is one you’ll want to find citizenship in. Whether it’s trading goods across land and sea, hoarding the income you make, or purchasing whatever you fancy, Economic Nodes provide a plethora of ways for players in Ashes of Creation to grow their fortune, build their reputation, and attain rare goods or fame. During the Expedition stage of this Node, players will encounter merchants looking for the help of brave adventurers and curious artisans. If you choose to aid them, the once-small Expedition could grow into a sprawling Metropolis with rare items from lands afar![1]
Economic node benefits
Economic nodes that have reached the metropolis stage unlock the linked economy superpower. Economic nodes with this superpower share their Auction house listings with all others.[1]
- Up to two economic metropolises may be linked in this manner.[12]
- Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[1]
- Items listed in one linked economic node can be bid on from any other linked economic node.[1]
- Linked economies also connect the economic metropolis and its vassal economic nodes.[1]
Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[1]
The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[1]
Node buildings
Artwork
See also
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 Know Your Nodes: Economic Node Type.
- ↑ Ashes of Creation Press Kit.
- ↑ Video, April 30, 2017 (8:02).
- ↑
- ↑
- ↑ 6.0 6.1 6.2 Unreal Engine Interview, 2017-05-23.
- ↑ Livestream, May 27, 2022 (1:00:23).
- ↑ Livestream, July 31, 2020 (1:05:58).
- ↑ Livestream, July 25, 2020 (1:04:50).
- ↑ Livestream, May 8, 2017 (54:26).
- ↑
- ↑ 12.0 12.1
- ↑ 13.0 13.1 Podcast, April 11, 2021 (31:02).
- ↑ Livestream, May 10, 2017 (10:47).
- ↑ Livestream, May 15, 2017 (10:32).
- ↑ Livestream, January 18, 2018 (46:56).
- ↑ Livestream, October 31, 2023 (1:06:32).
- ↑ Video, October 31, 2023 (3:34).
- ↑ Interview, September 10, 2023 (53:47).
- ↑ Livestream, October 29, 2021 (1:06:31).
- ↑ Interview, July 18, 2020 (27:11).
- ↑ Livestream, May 24, 2017 (44:14).
- ↑
- ↑ Blog - Know Your Nodes - The Basics.