Template:Warehouses
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↑ 1.0 1.1 Video, August 31, 2023 (25:00).
↑ Blog: Development Update with Village Node.
↑ Livestream, August 31, 2023 (50:25).
↑ Interview, December 6, 2018 (20:30).
↑ 5.0 5.1 Livestream, 2018-04-8 (AM) (23:18).
↑ 6.0 6.1 Interview, July 8, 2020 (57:46).
↑ 7.0 7.1 7.2 Livestream, April 30, 2020 (1:14:44).
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↑ Livestream, October 31, 2023 (1:08:57).
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↑
↑ Interview, September 10, 2023 (47:13).
↑ 13.0 13.1
↑ Livestream, October 30, 2020 (1:03:52).
↑ Interview, July 19, 2020 (41:32).
↑ Interview, July 9, 2023 (1:36:24).
↑ Livestream, October 14, 2022 (52:31).
↑ Podcast, September 29, 2021 (14:21).
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↑ 20.0 20.1 Livestream, October 30, 2020 (1:04:59).
↑ Livestream, February 24, 2023 (1:12:24).
↑ Livestream, October 28, 2022 (24:28).
↑ Livestream, April 30, 2021 (1:14:49).
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Warehouses are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[2][3][4][5][6][7]
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[8][9]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[10][11][12]
- Gatherables and materials may only be accessed in the warehouse location they were deposited in.[13]
- Requisition agents for mayoral buy orders are located at node warehouses.[1]
- Players are prohibited from moving gatherables, materials, and commodities in sealed crates out of depositories within a node following a siege declaration against that node.[13][14][15][7]
- A portion of all gatherables and materials that were stored in successfully sieged nodes become lootable.[16][17][18][6][7][19]
- Whole items (crafted items) are not vulnerable to loss during node sieges.[20]
- Corrupt players are not able to utilize storage systems.[21][22][23]
- Player stalls are linked to that player's warehouse.[20]
- Personal caravans may be launched from any point of storage (including warehouses).[24]