Template:Freeholds/es
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↑ Livestream, May 29, 2020 (36:29).
↑ Livestream, May 29, 2020 (42:01).
↑ Livestream, May 29, 2020 (35:36).
↑ Node series part II – the Metropolis.
↑ Interview, May 11, 2018 (50:47).
↑ 6.0 6.1 Livestream, October 16, 2017 (56:42).
↑ Interview, July 8, 2020 (45:23).
↑ Livestream, June 26, 2020 (47:32).
↑ 9.0 9.1 9.2 Livestream, June 30, 2022 (1:09:29).
↑ Livestream, February 25, 2022 (1:12:27).
↑ Podcast, April 11, 2021 (40:20).
↑ Interview, March 27, 2020 (9:00).
↑ Livestream, May 5, 2017 (34:15).
↑ 14.0 14.1 Livestream, June 30, 2022 (1:08:02).
↑ 15.0 15.1 15.2 15.3 15.4 15.5 Livestream, October 16, 2017 (56:38).
Las Freeholds son zonas de alojamiento de jugadores de un tamaño considerable que se pueden ubicar dentro de la zona de influencia (ZOI) de una Village (stage 3) o superior.[4]
- Las parcelas están limitadas a una por cuenta.[5]
- Las parcelas tienen un tamaño aproximado de half an acre|medio acre.[6]
- La zona asignada de una parcela no cambia con la progresión del nodo.[7]
- Las expansiones y mejoras estarán disponibles a medida que el nodo avance allows.[6]
- Las parcelas no se pueden vender a otros jugadores.[8]
- Se requieren planos para la construcción de los edificios de las parcelas que sirven para procesar recursos y convertirlos en bienes procesados.[9][10][11][12][13]
- El mejor nivel de procesado solo se puede realizar en parcelas, por lo que obtener una parcela requerirá un gran esfuerzo.[14]
- If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[14] – Steven Sharif
- las posadas y otros de alojamiento de jugadores son opciones que están disponibles, y que son más sencillos de conseguir, para jugadores que no necesiten los beneficios de una parcela.[9]
- Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[9] – Steven Sharif
El sistema de parcelas interactua con otros muchsos sistemas del juego.[15]