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Weapons
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Weapons will determine a players damage output alongside other conditions and stats [1] A weapons most important feature is its "Weapon use ability" [2]
Weapon use ability [2]
- Weapons have a "weapon use ability*
- Each weapon use ability has a unique keystroke time frame which initiates on weapon use.[3]
- The precision system (hitting within the red area) activates the skill
- The skill can then combo into other weapon use abilities.
- Hitting within the red area focuses energy into a players ultimate skill
Weapon types
There is an even split between melee and ranged weapons.[4]
- Axes (One and two handed)
- Bows
- Clubs[5]
- Daggers
- Maces (One and two handed)
- Orbs
- Polearms
- Spellbooks
- Staves
- Swords (One and two handed)