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Difference between revisions of "Weapons"

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*The precision system (hitting within the red area) activates the skill
 
*The precision system (hitting within the red area) activates the skill
 
*The skill can then combo into other weapon use abilities.
 
*The skill can then combo into other weapon use abilities.
*Hitting within the red area focuses energy into a players [[Ultimate Skill|ultimate skill]]
+
*Hitting within the red area focuses energy into a players [[Skill Types|ultimate skill]]
  
 
== Weapon types ==
 
== Weapon types ==

Revision as of 11:45, 22 October 2017

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Tank Sword concept (by Michael Bacon) and Shield concept (by Javier Perez).
Tank Ranger Bow modeled by Jon Arellano and concepted by Jeff Delierre.

Weapons will determine a players damage output alongside other conditions and stats [1] A weapons most important feature is its "Weapon use ability" [2]


Weapon use ability [2]

  • Weapons have a "weapon use ability*
  • Each weapon use ability has a unique keystroke time frame which initiates on weapon use.[3]
    Example of keystroke time frame, activated by using the weapon within the red area.
  • The precision system (hitting within the red area) activates the skill
  • The skill can then combo into other weapon use abilities.
  • Hitting within the red area focuses energy into a players ultimate skill

Weapon types

There is an even split between melee and ranged weapons.[4]


See also

References