Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Template:Primary skills
Jump to navigation
Jump to search
↑ Livestream, July 31, 2020 (1:14:26).
↑ Livestream, October 16, 2017 (1:00:44).
↑ Interview, August 8, 2018 (22:27).
↑ 4.0 4.1
↑ 5.0 5.1 5.2 Interview, July 18, 2020 (1:05:04).
↑
↑ Livestream, July 25, 2020 (1:47:55).
↑ Livestream, February 9, 2018 (41:56).
↑ 9.0 9.1 Livestream, December 17, 2019 (1:13:14).
↑ 10.0 10.1 Interview, July 18, 2020 (1:07:06).
↑
↑ February 8, 2019 - Questions and Answers.
↑ Livestream, July 26, 2019 (1:09:22).
↑ Livestream, 8 April 2018 (PM) (20:45).
↑
↑ Interview, May 11, 2018 (53:15).
Primary skills (class abilities) are based on a player's archetype.[4] Players can personalize their primary skills with augmentation from a secondary archetype.[5][4][6]
The design behind augments is to not just change the flavor so that it reflects the secondary archetype, but it also fundamentally changes the core components of a skill.[7] – Steven Sharif
- Each secondary archetype offers four different schools of augmentation.[5][8] Each augment school affects a primary archetype's skills in different ways.[9]
- For example: A Mage offers Teleportation and elemental schools of augments. These augments will affect a Fighter's primary skills differently than a Cleric's.[5][9]
- Each augmentation has a level requirement and number of skill points required to activate it.[10]
- There's going to be a certain threshold at which you can no longer augment your active abilities based on the decisions you've augmented previous abilities, so you'll have to pick and choose which ones you want to apply the augments towards; and certain augments will have more expense required on the skill point side.[10] – Steven Sharif
- Augments to primary skills will fundamentally change the way the ability works: Adapting what the ability once did to incorporate the identity of the secondary archetype.[12]
- The progression system for augments is very similar to the class progression system.[13]
- Changing the augmentations on your skills will require you to go to a NPC in a Village node or higher.[14]
- Some spell colors and general FX change based on augments.[15]
- Active skills could look totally different after an augment gets applied.[16]
- Active skills could look totally different after an augment gets applied.[16]