Difference between revisions of "Template:Node taxes"
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↑ 1.0 1.1 Livestream, March 28, 2020 (1:03:38).
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↑ 4.0 4.1 Interview, July 9, 2023 (38:14).
↑ 5.0 5.1 Interview, March 27, 2020 (0:30).
↑ Video, April 5, 2018 (41:48).
↑ Livestream, June 30, 2023 (1:45:22).
↑ 8.0 8.1
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↑ 10.0 10.1 Livestream, August 26, 2022 (1:10:16).
↑ 11.0 11.1 Interview, May 11, 2018 (57:02).
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[[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}} | [[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}} | ||
* This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}} | * This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}} | ||
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− | + | [[Housing taxes|Housing/property taxes]] scale based on the [[Node stages|stage]] that a player joined a [[Nodes|node]] as a [[Node citizens|citizen]].{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}{{video|2018-04-5|41m48|NsPR_a2n5SM}} | |
+ | * The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}} | ||
+ | * [[Freeholds|Freehold]] property taxes scale according the number of [[Freehold building permits|freehold building permits]] issued for that freehold.{{livestream|2023-06-30|1h45m22|K-OyTa9pgQk}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}} | ||
[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}} | [[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}} | ||
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* Tax money only goes toward funding [[Node layout and style|node development]]. This [[Gold|gold]] cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}} | * Tax money only goes toward funding [[Node layout and style|node development]]. This [[Gold|gold]] cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}} | ||
Parent (Sovereign) [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} | Parent (Sovereign) [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} | ||
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* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} | * This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}} |
Revision as of 20:22, 10 July 2023
Mayors are able to set tax rates for their node.[1]
- This includes setting tax rates that apply to tavern games.[2][3]
Housing/property taxes scale based on the stage that a player joined a node as a citizen.[4][5][6]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[4][5]
- Freehold property taxes scale according the number of freehold building permits issued for that freehold.[7][8]
Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses.[9]
- Tax money only goes toward funding node development. This gold cannot be withdrawn by the mayor or any other player.[10][8]
Parent (Sovereign) nodes take a cut of all taxes from the housing and any services that occur within their vassal node structure.[10][11]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[11]