Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Template:Hybrid combat
Hybrid combat refers to the choice between tab targeted and action targeted combat in the Ashes of Creation MMORPG.[2][3]
- A toggle button (default Z)[4][1] allows the player to switch between action and tab targeted combat modes.[5]
- The action mode utilizes a targeting reticle and is very close to a third-person action game.[2][1][5][6]
- The action camera is tied to the to player's reticle. There will likely be a hotkey that when held down will allow free camera movement.[7]
- The reticle will highlight/change color (to red) to indicate if the current target is able to be hit with the currently prepared skill.[2][1]
- Pressing Q while in action mode will lock on to the current target.[2]
- Holding Tab while in action mode will alternate between targets.[2]
- Pressing right-click while in action mode will switch to tab mode for the currently highlighted target.[1]
- The tab mode (MMO mode) facilitates tab targeted combat.[1][5] A tab-targeted ability requires a target in order to utilize that skill.[6]
- Pressing left-click in tab mode will attack the target (with the currently selected weapon).[1]
- There will be a "target of target" capability on the user interface.[8]
Hybrid combat is being testing in Alpha-1.[2][9]
This section contains potentially outdated information from Alpha-1 testing. |
- Targeting modes are able to be achieved through choice of skills/abilities.[9][10]
Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[10] – Steven Sharif
Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[12]
- Damage.[12]
- Charge up time.[12]
- CC effects.[12]
- Cooldown.[13]
- Energy consumption.[13]
- Cost to spec.[13]
- Attack range will likely remain the same; as it is driven by the weapon or skill itself.[14]
As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [12] – Steven Sharif
For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[13]
- Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[13][10]
- Softer CC's would be housed in tab-targeted abilities.[13]