Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Difference between revisions of "Template:Harbors"
Jump to navigation
Jump to search
↑ Livestream, March 26, 2021 (48:42).
↑ 2.0 2.1 2.2 Livestream, August 26, 2022 (1:26:58).
↑ 3.0 3.1 3.2 Interview, July 9, 2023 (1:18:49).
↑ 4.0 4.1 Livestream, July 25, 2020 (1:59:09).
↑ 5.0 5.1 5.2 Livestream, July 9, 2018 (30:35).
↑ 6.0 6.1 6.2 Podcast, April 11, 2021 (36:43).
↑ Interview, July 19, 2020 (48:05).
↑ Livestream, October 14, 2022 (58:46).
↑ Livestream, May 19, 2017 (37:51).
m |
(Update with new information) |
||
Line 1: | Line 1: | ||
[[File:vlcsnap-2021-03-29-13h21m29s948.png|thumb|450px|start=1|end=999|[[Alpha-1]] [[Harbors|harbor]] early preview [[Concept art|concept]].{{livestream|2021-03-26|48m42|HD5WKztW0S4}} <blockquote>''Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.''{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | [[File:vlcsnap-2021-03-29-13h21m29s948.png|thumb|450px|start=1|end=999|[[Alpha-1]] [[Harbors|harbor]] early preview [[Concept art|concept]].{{livestream|2021-03-26|48m42|HD5WKztW0S4}} <blockquote>''Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.''{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | ||
− | [[Harbors]] | + | [[Harbors]] are [[Points of interest|points of interest]] that appear in proximity to [[Coastal nodes|coastal nodes]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} Harbors have a significant amount of influence over the waters.{{podcast|2021-04-11|36m43|kP-lOFzYkCM}} |
+ | |||
+ | * The first [[Coastal nodes|coastal node]] to reach {{nodestage|3}} will take control of its closest harbor.{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{podcast|2021-04-11|36m43|kP-lOFzYkCM}} | ||
* Harbors have a disembarkation zone that [[Merchant ships|merchant ships]] can cross to be guided into the harbor.{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}} | * Harbors have a disembarkation zone that [[Merchant ships|merchant ships]] can cross to be guided into the harbor.{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}} | ||
** Merchant ships can only be launched and received at harbors in a similar way that [[Land caravans|land caravans]] can only be launched and received at a [[Caravanserai|caravanserai]].{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}} | ** Merchant ships can only be launched and received at harbors in a similar way that [[Land caravans|land caravans]] can only be launched and received at a [[Caravanserai|caravanserai]].{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}} | ||
− | + | ||
− | * Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} | + | * Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} |
+ | |||
* Harbors will provide a number of services including [[Ship upgrades|upgrades to ships]].{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} | * Harbors will provide a number of services including [[Ship upgrades|upgrades to ships]].{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} | ||
− | |||
− | + | * [[Coastal nodes]] are not directly [[Node sieges|siegeable]] by sea. Instead, harbors offer [[Objective-based PvP|objective-based]] [[Naval|naval]] gameplay during [[Node sieges|node sieges]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{livestream|2017-05-19|37m51|LUJugtqTBxw}} |
Revision as of 15:24, 11 July 2023
Harbors are points of interest that appear in proximity to coastal nodes.[3][4][5] Harbors have a significant amount of influence over the waters.[6]
- The first coastal node to reach Village (stage 3) will take control of its closest harbor.[3][6]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[2]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravanserai.[2]
- Harbors will grant quests that are related to naval content.[6][7][5]
- Harbors will provide a number of services including upgrades to ships.[4][5]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[3][8][9]