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Difference between revisions of "Template:Harbors"

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[[File:vlcsnap-2021-03-29-13h21m29s948.png|thumb|450px|start=1|end=999|[[Alpha-1]] [[Harbors|harbor]] early preview [[Concept art|concept]].{{livestream|2021-03-26|48m42|HD5WKztW0S4}} <blockquote>''Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.''{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 
[[File:vlcsnap-2021-03-29-13h21m29s948.png|thumb|450px|start=1|end=999|[[Alpha-1]] [[Harbors|harbor]] early preview [[Concept art|concept]].{{livestream|2021-03-26|48m42|HD5WKztW0S4}} <blockquote>''Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.''{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
[[Harbors]] appear along the [[Coastal nodes|coast]] as a result of a [[Nodes|node]] being [[Node advancement|developed]] on or near to the coast.{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} Harbors have a significant amount of influence over the waters.{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}
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[[Harbors]] are [[Points of interest|points of interest]] that appear in proximity to [[Coastal nodes|coastal nodes]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}} Harbors have a significant amount of influence over the waters.{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}
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* The first [[Coastal nodes|coastal node]] to reach {{nodestage|3}} will take control of its closest harbor.{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}
  
 
* Harbors have a disembarkation zone that [[Merchant ships|merchant ships]] can cross to be guided into the harbor.{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}}
 
* Harbors have a disembarkation zone that [[Merchant ships|merchant ships]] can cross to be guided into the harbor.{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}}
 
** Merchant ships can only be launched and received at harbors in a similar way that [[Land caravans|land caravans]] can only be launched and received at a [[Caravanserai|caravanserai]].{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}}
 
** Merchant ships can only be launched and received at harbors in a similar way that [[Land caravans|land caravans]] can only be launched and received at a [[Caravanserai|caravanserai]].{{livestream|2022-08-26|1h26m58|4XLJelgfO3g}}
* [[Coastal nodes]] have hooks to [[Points of interest|points of interest]] that take control of harbors.{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}
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* Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}
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* Harbors will grant [[Quests|quests]] that are related to [[Naval|naval content]].{{podcast|2021-04-11|36m43|kP-lOFzYkCM}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}
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* Harbors will provide a number of services including [[Ship upgrades|upgrades to ships]].{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}
 
* Harbors will provide a number of services including [[Ship upgrades|upgrades to ships]].{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}
* Harbors offer objective-based [[Naval|naval]] gameplay during [[Node sieges|node sieges]].{{livestream|2022-10-14|58m46|rrD4RCTbxds}}
 
  
: ''There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.''{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{ndash|[[Steven Sharif]]}}
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* [[Coastal nodes]] are not directly [[Node sieges|siegeable]] by sea. Instead, harbors offer [[Objective-based PvP|objective-based]] [[Naval|naval]] gameplay during [[Node sieges|node sieges]].{{interview|2023-07-09|1h18m49|IUrjiAHZJT4}}{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{livestream|2017-05-19|37m51|LUJugtqTBxw}}

Revision as of 15:24, 11 July 2023

Alpha-1 harbor early preview concept.[1]

Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.[2]Steven Sharif

Harbors are points of interest that appear in proximity to coastal nodes.[3][4][5] Harbors have a significant amount of influence over the waters.[6]

  • Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[2]
    • Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravanserai.[2]
  • Livestream, March 26, 2021 (48:42).
  • 2.0 2.1 2.2 Livestream, August 26, 2022 (1:26:58).
  • 3.0 3.1 3.2 Interview, July 9, 2023 (1:18:49).
  • 4.0 4.1 Livestream, July 25, 2020 (1:59:09).
  • 5.0 5.1 5.2 Livestream, July 9, 2018 (30:35).
  • 6.0 6.1 6.2 Podcast, April 11, 2021 (36:43).
  • Interview, July 19, 2020 (48:05).
  • Livestream, October 14, 2022 (58:46).
  • Livestream, May 19, 2017 (37:51).