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[[File:Ashes of Creation 64 - PCD3D SM5 2020-05-17 09-59-57.mp4|450px|thumb|start=63|end=999|[[Alpha-1]] [[Gathering|gathering]].{{quote|steven-a1-fishing+raptors.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711625186981445642}} <blockquote>''The whole gathering component of Alpha one is not the intended gathering for the actual game. You will not be seeing sparklies on resources out in the world.''{{livestream|30 July 2021|1h11m58|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:CLIPVideo-2022-10-28-0:3:49.mp4||thumb|start=0|end=102|[[Gathering]] [[Lumber|lumber]] in [[Alpha-2]].{{video|2022-10-28|0m47|WyXMxhUK_p8}} <blockquote>''The first major reveal is that in Ashes of Creation we have now expanded the resource gathering system to include a great many of what the world is showing you of these resources. So when you see a tree, you can chop a tree. If you see a rock, you can mine a rock.''{{video|2022-10-28|0m47|WyXMxhUK_p8}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
[[File:vlcsnap-2020-03-28-10h51m17s105.png|thumb|450px|[[Gathering]] in the [[Alpha-1]] early preview.{{livestream|28 March 2020|48m31|d6MJfCNq8uI}}]]
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[[File:SSVideo-2022-10-28-12:31.72.png|thumb||[[Gathering]] [[Ore|ore]] in [[Alpha-2]].{{video|2022-10-28|12m31|WyXMxhUK_p8}} <blockquote>''Looking at this this rock here, I don't know what that rock is before I actually complete the Harvest. But after I complete the Harvest I see that I collected basalt in the bottom right hand corner.''{{video|2022-10-28|9m19|WyXMxhUK_p8}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
[[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].{{livestream|3 September 2017|10m48|L30qJOqZUAg}}{{quote|artisan classes.png|link=https://discordapp.com/channels/256164085366915072/256748037827723264/301545436794322944}}
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[[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].{{livestream|2017-09-3|10m48|L30qJOqZUAg}}{{quote|artisan classes.png|link=https://discordapp.com/channels/256164085366915072/256748037827723264/301545436794322944}}
  
* Gatherable [[Resources|resources]] are discovered by trial-and-error and by learning their visuals.{{livestream|3 September 2017|10m48|L30qJOqZUAg}} There will not be "sparklies" on gatherable resources in the final game.{{livestream|30 July 2021|1h11m58|U3WrvtnSMiM}}
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* Many of the visible [[Resources|resources]] (such as [[Trees]] and [[Ore]]) in the open world are gatherable.{{video|2022-10-28|0m47|WyXMxhUK_p8}}
* Gathering requires the creation and use of [[Artisan tools|tools]].{{interview|27 March 2020|9m00|TzD_u7C8NxA}}{{interview|11 May 2018|38m25|ZnoHtzaQeMs}}
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** This is a change from [[Alpha-1]] where a limited number of resource locations were highlighted with "sparkles" to indicate they were gatherable.{{video|2022-10-28|0m47|WyXMxhUK_p8}}{{livestream|2021-07-30|1h11m58|U3WrvtnSMiM}}{{livestream|2017-09-3|10m48|L30qJOqZUAg}}
* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its [[wikipedia:Experience point|experience]] growth.{{livestream|3 September 2017|10m48|L30qJOqZUAg}}
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* The exact type of resource present within a resource node is not known until the node is harvested.{{video|2022-10-28|9m19|WyXMxhUK_p8}}
* Certain low level gatherables will have a tiered [[Progression|progression]] into higher level [[Crafting|crafting]].{{podcast|11 May 2018|1h00m07|ni4DTaN6JvQ}}
 
  
<blockquote>''Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.''{{podcast|11 May 2018|1h00m07|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}}</blockquote>
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: ''There's a bunch of different things in Ashes that will be gatherable. We have plants and trees and rocks and fish and animals and creatures that can be tamed; and we're thinking to reach the visual fidelity bar and to have things a little bit more rooted in what we know is that it wouldn't really make sense for you to just see gold all over the world in the same way that you would plants and trees; so we wanted to get feedback on what players think about some of the different gatherable types having different things that you would have to know and expect from them. So rocks are a good example of this, where you can see a rock but until you crack that thing open you don't know if it's full of stone, crystals, rubies, gold. So we wanted to try that out with some of our gatherables to have players have to open this thing up- and that's not to say that we players won't stumble on a nice load, or vein, or geode of gold, but most of the stuff that they would they would find to the world, unless they they look hard enough, would require them to crack that stone open.''{{video|2022-10-28|9m19|WyXMxhUK_p8}}{{ndash|[[Kory Rice]]}}
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* Gathering is intended to be accessible to both solo and group-based gatherers.{{livestream|2023-11-30|1h58m35|V9F_AJl9ozY}}
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* Gathering requires the creation and use of [[Artisan tools|tools]].{{interview|2020-03-27|9m00|TzD_u7C8NxA}}{{interview|2018-05-11|38m25|ZnoHtzaQeMs}}
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* Gatherers who complete the gathering interaction first will gain the resources. Gathering speed can be improved as follows:{{livestream|2023-12-19|1h53m02|L5DeC8wIcuM}}
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** Higher levels of [[Artisan progression|artisan progression]].{{livestream|2023-12-19|1h53m02|L5DeC8wIcuM}}{{video|2022-10-28|26m14|WyXMxhUK_p8}}
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** Better quality [[Artisan gear|artisan gear]] and [[Gathering tools|gathering tools]].{{livestream|2023-12-19|1h53m02|L5DeC8wIcuM}}{{video|2023-06-30|3m14|ZHkMaNWiKg0}}{{video|2022-10-28|26m14|WyXMxhUK_p8}}
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* [[Surveying]] plays a key role in helping [[Gathering|gatherers]] identify [[Resources|resources]] in particular locations.{{video|2022-10-28|10m52|WyXMxhUK_p8}}{{livestream|2022-04-29|25m16|qYuL-GrMmRM}}
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* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its [[wikipedia:Experience point|experience]] growth.{{livestream|2017-09-3|10m48|L30qJOqZUAg}}
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* Certain low level gatherables will have a tiered [[Progression|progression]] into higher level [[Crafting|crafting]].{{podcast|2018-05-11|1h00m07|ni4DTaN6JvQ}}
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: ''Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.''{{podcast|2018-05-11|1h00m07|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}}

Latest revision as of 23:46, 2 January 2024

Gathering lumber in Alpha-2.[1]

The first major reveal is that in Ashes of Creation we have now expanded the resource gathering system to include a great many of what the world is showing you of these resources. So when you see a tree, you can chop a tree. If you see a rock, you can mine a rock.[1]Steven Sharif

Gathering ore in Alpha-2.[2]

Looking at this this rock here, I don't know what that rock is before I actually complete the Harvest. But after I complete the Harvest I see that I collected basalt in the bottom right hand corner.[3]Steven Sharif

Gathering is one of the artisan classes in Ashes of Creation.[4][5]

  • Many of the visible resources (such as Trees and Ore) in the open world are gatherable.[1]
    • This is a change from Alpha-1 where a limited number of resource locations were highlighted with "sparkles" to indicate they were gatherable.[1][6][4]
  • The exact type of resource present within a resource node is not known until the node is harvested.[3]
There's a bunch of different things in Ashes that will be gatherable. We have plants and trees and rocks and fish and animals and creatures that can be tamed; and we're thinking to reach the visual fidelity bar and to have things a little bit more rooted in what we know is that it wouldn't really make sense for you to just see gold all over the world in the same way that you would plants and trees; so we wanted to get feedback on what players think about some of the different gatherable types having different things that you would have to know and expect from them. So rocks are a good example of this, where you can see a rock but until you crack that thing open you don't know if it's full of stone, crystals, rubies, gold. So we wanted to try that out with some of our gatherables to have players have to open this thing up- and that's not to say that we players won't stumble on a nice load, or vein, or geode of gold, but most of the stuff that they would they would find to the world, unless they they look hard enough, would require them to crack that stone open.[3]Kory Rice
  • Gathering is intended to be accessible to both solo and group-based gatherers.[7]
  • Gathering requires the creation and use of tools.[8][9]
Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[15]Steven Sharif
  1. 1.0 1.1 1.2 1.3 Video, October 28, 2022 (0:47).
  2. Video, October 28, 2022 (12:31).
  3. 3.0 3.1 3.2 Video, October 28, 2022 (9:19).
  4. 4.0 4.1 4.2 Livestream, September 3, 2017 (10:48).
  5. artisan classes.png
  6. Livestream, July 30, 2021 (1:11:58).
  7. Livestream, November 30, 2023 (1:58:35).
  8. Interview, March 27, 2020 (9:00).
  9. Interview, May 11, 2018 (38:25).
  10. 10.0 10.1 10.2 Livestream, December 19, 2023 (1:53:02).
  11. 11.0 11.1 Video, October 28, 2022 (26:14).
  12. Video, June 30, 2023 (3:14).
  13. Video, October 28, 2022 (10:52).
  14. Livestream, April 29, 2022 (25:16).
  15. 15.0 15.1 Podcast, May 11, 2018 (1:00:07).