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Difference between revisions of "Template:Freehold security"
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↑ 1.0 1.1 Livestream, August 31, 2023 (22:32).
↑ 2.0 2.1 2.2 Livestream, June 26, 2020 (58:32).
↑ 3.0 3.1 3.2 3.3 Livestream, June 26, 2020 (51:58).
↑ 4.0 4.1 4.2 Livestream, May 19, 2017 (26:40).
↑ 5.0 5.1 5.2 Livestream, April 30, 2021 (1:12:33).
↑ Livestream, June 30, 2023 (1:19:01).
↑ Livestream, July 30, 2021 (1:14:33).
↑ Livestream, June 28, 2019 (1:23:31).
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↑ 10.0 10.1 Livestream, June 30, 2023 (1:24:16).
↑ Livestream, January 29, 2021 (1:13:04).
↑ Livestream, February 9, 2018 (51:57).
↑ Livestream, May 17, 2017 (1:03:23).
↑ 14.0 14.1 Interview, August 8, 2018 (6:44).
↑ 15.0 15.1 Livestream, January 18, 2018 (31:05).
↑ Livestream, May 19, 2017 (28:04).
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− | + | Players cannot steal from a [[Freeholds|freehold]] under normal circumstances.{{livestream|17 May 2017|1h03m23|_fPIP8uu6Pc}} | |
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* Items stored in a Freehold may become lootable after a successful [[Node sieges|siege]] against their parent [[Node]]. | * Items stored in a Freehold may become lootable after a successful [[Node sieges|siege]] against their parent [[Node]]. | ||
Revision as of 03:42, 29 June 2020
A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[1][2][3][4]
- Ability to open the door and enter the home.[5][3][4]
- Access to crops.[6][3]
- Ability to deposit or withdraw items from storage containers.[7][5][3][8][9]
- Permission to use furniture or crafting stations.[5]
A property has a single owner/primary tenant.[1][10][2]
- Marriage enables family size to increase by one so that housing access can be shared.[10][11]
- Access lists can be used to mimic co-ownership.[4]
- Payment of taxes may be via a "gentleman's agreement".[12]
- It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[2] – Steven Sharif
Players cannot steal from a freehold under normal circumstances.[13]
Players cannot be killed by other players while inside (the footprint of)[14] their freehold.[15]
- NPC guards that permanently exist on a freehold are not a planned feature.[15]
- Guards may be available for hire to defend freeholds after a successful node siege.[16]
- Q: We were discussing in chat earlier about freeholds and whether or not a person would be safe in their home or within the entirety of their freehold from getting player killed?
- A: I think our initial testing is going to revolve around the footprint of their freehold and then we'll take into consideration the metrics gleaned from that testing.[14] – Steven Sharif