Difference between revisions of "Jumping puzzles"
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{{Player movement}} | {{Player movement}} | ||
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== See also == | == See also == |
Revision as of 13:27, 1 April 2023
Jumping puzzles will occasionally feature in the world.[2]
- Jumping puzzles were shown in the Alpha-2 Tower of Carphin preview.[3]
- Jumping puzzles were present in early Alpha-1 dungeon gameplay footage.[1]
- Jumping puzzles were present in the Alpha-0 Dünheim dungeon.[4]
Player movement
- Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[6]
- I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[6] – Steven Sharif
- There is a toggleable walk/run (autorun) capability.[8]
- There is not going to be any "go to waypoint" (auto-pathing) mechanics.[9]
- Double-jumping has been considered as an option for player mounts.[11]
- Unreal Engine 5 mantling was demonstrated by the developers.[12][13]
Visuals
See also
References
- ↑ 1.0 1.1 Video, May 31, 2020 (26:42).
- ↑ Livestream, July 28, 2017 (39:49).
- ↑ Video, March 31, 2023 (8:47).
- ↑ Livestream, February 9, 2018 (10:42).
- ↑ Video, May 25, 2017 (0:02).
- ↑ 6.0 6.1 Livestream, July 30, 2021 (1:11:29).
- ↑ Reddit - Developer response to unique ability visuals.
- ↑
- ↑ Livestream, May 4, 2018 (51:57).
- ↑ Livestream, December 15, 2017 (1:35:38).
- ↑ Livestream, May 31, 2023 (1:10:08).
- ↑ Livestream, December 23, 2021 (55:32).
- ↑ Video, December 23, 2021 (7:05).