Difference between revisions of "Jumping puzzles"

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#REDIRECT[[Player movement#Jumping]]
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{{Jumping puzzles}}
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== Player movement ==
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{{Player movement}}
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== See also ==
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* [[Player movement]]
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* [[Utility skills]]
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== References ==
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<references/>
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[[Category:Player agency]]

Revision as of 21:48, 31 May 2022

Jumping puzzle in early Alpha-1 dungeon entrance.[1]

Jumping puzzles will occasionally feature in the world.[2]

Player movement

  • Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[6]
    • A sprinting/dash skill with a cooldown was confirmed to be part of a class kit.[7]
I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[6]Steven Sharif
  • There is a toggleable walk/run (autorun) capability.[8]
  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[9]

See also

References