Guild war mechanics

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Guild war mechanics include.[1]

  • A war declaration period.[1]
  • Objective based components.[1]
  • Victory and surrender conditions.[2]
  • Guilds may war multiple guilds/alliances at a time.[2]
  • Guild wars operate outside the PvP flagging system.[2]
We're taking guild politics to a whole new direction in regards to playing those conflicts out.[3]Steven Sharif

Guild war objectives

Guild war objectives spawn in the world based on the level of the guild war and the assets available to the guilds, whether it be a guild hall or guild fortress.[4] There will be default objectives and then there'll be objectives that relate to the activities that a Guild has participated in.[5]

  • For example, if a guild has recently become owners of a guild hall on a freehold, objectives might be related to capturing a quest item in or around the guild hall that is only visible to the warring guild. Capturing this objective may require channeling time.[5]
  • There might be objectives to steal one of the quest items that the guild may have received from completing a raid.[5]
  • There may be bounty objectives to kill a particular guild member. The target may have increased damage mitigation and/or health against the warring guild and can call for help.[5]
If you have a guild hall and a certain type of guild war is declared that is maybe a higher stakes kind of war, some of those objectives will be centralized either at your guild hall, at the opponent's guild hall; could be a progression step towards the guild hall. It might be a specific a period of time that accumulates into into a central battle at the guild hall for an objective.[4]Steven Sharif

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[6]

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[7][8][9]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[10]

See also

References