Guild war objectives
Guild war objectives spawn in the world based on the level of the guild war and the assets available to the guilds, whether it be a guild hall or guild fortress. There will be default objectives and then there'll be objectives that relate to the activities that a Guild has participated in.
- For example, if a guild has recently become owners of a guild hall on a freehold, objectives might be related to capturing a quest item in or around the guild hall that is only visible to the warring guild. Capturing this objective may require channeling time.
- There might be objectives to steal one of the quest items that the guild may have received from completing a raid.
- There may be bounty objectives to kill a particular guild member. The target may have increased damage mitigation and/or health against the warring guild and can call for help.
- If you have a guild hall and a certain type of guild war is declared that is maybe a higher stakes kind of war, some of those objectives will be centralized either at your guild hall, at the opponent's guild hall; could be a progression step towards the guild hall. It might be a specific a period of time that accumulates into into a central battle at the guild hall for an objective. – Steven Sharif
Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).
Guild war features are currently still in the design stage, but the overall goal is for guild wars to be objective-based with great risk for each side.
- Guild war objectives are designed to be more fluid than castle siege objectives.
- Guild wars can be declared at any time, but the objectives will only spawn during server prime-time.
- Players can kill each other at any time during the war (not only during server prime-time).
- Guild wars will not be permanent. Definitive victory conditions exist that are based on the level of the warring guilds and the assets that those guilds have.
- Guild wars are considered a core system of Alpha-2.
- I can't really define exactly what those features are yet because that design stage is still up in the air from a discussion standpoint. There's a lot of different ideas that relates to how those two can come into play, but I will say that in every MMO I've ever played guild wars are very binary. They're very like 'Okay you've declared, you have a number of kills to deaths and the guild war's over, thank you...' My objective to kind of change that dynamic is to include greater risk for the sides to initiate the war and also to make it more objective-based than just a binary kill death ratio; and the fortresses and guild halls come into that type of facilitating that change. – Steven Sharif
Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.
- Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.
Guild war mechanics
Guild war mechanics include.
- A war declaration period.
- Objective based components.
- Victory and surrender conditions.
- Guilds may war multiple guilds/alliances at a time.
- Guild wars operate outside the PvP flagging system.
- We're taking guild politics to a whole new direction in regards to playing those conflicts out. – Steven Sharif
- ↑ 1.0 1.1 1.2 1.3 Podcast, August 4, 2018 (1:54:15).
- ↑ 2.0 2.1 2.2 2.3 2.4 Podcast, August 18, 2018 (1:12:34).
- ↑ Livestream, December 22, 2020 (1:13:51).
- ↑ 4.0 4.1 4.2
- ↑ Livestream, December 22, 2020 (1:08:41).
- ↑ Livestream, March 31, 2023 (1:24:21).
- ↑ Interview, July 29, 2020 (31:05).
- ↑ Interview, July 18, 2020 (13:13).
- ↑ Interview, July 8, 2020 (22:37).
- ↑ 10.0 10.1 10.2 Livestream, May 22, 2017 (52:01).
- ↑ 11.0 11.1 11.2 Livestream, May 15, 2017 (17:20).
- ↑ Livestream, June 1, 2017 (35:42).