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Template:Subscription model
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↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Interview, February 7, 2021 (21:57).
↑ Livestream, May 8, 2017 (11:14).
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↑ Livestream, August 17, 2018 (1:02:38).
↑ 6.0 6.1 6.2 6.3 6.4 Livestream, June 26, 2020 (1:26:54).
↑ Interview, June 13, 2021 (42:22).
↑ 8.0 8.1 Interview, July 9, 2023 (1:02:27).
Ashes of Creation is a subscription based game.[1]
"This allows us to avoid the pay to win mentality many free to play games employ, as well as maintain a steady flow of new content for all our players."
DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[2][3]
- The frequency and size of expansions will be based on the popularity and subscription base of the game.[2]
- DLC will not cost anything more than the normal subscription.[4][5]
- New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[7]
- Expansions provide an opportunity for the developers to evaluate ways to unlock content that was not readily experienced by players in the previous release.[8]
- Each inflection point, which is those updates as expansions... you get to go back reevaluate. Hey, it seems like 89% of the servers out there never opened this door. Well, maybe the predicates were too granular. Maybe they were too focused. Maybe there's a reason why that didn't happen? Let's expand on that for the next expansion so that this content has an opportunity to come out and see the light of day.[8] – Steven Sharif