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Template:Subscription model

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Ashes of Creation is a subscription based game.[1]

"This allows us to avoid the pay to win mentality many free to play games employ, as well as maintain a steady flow of new content for all our players."

DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[2][3]

  • The frequency and size of expansions will be based on the popularity and subscription base of the game.[2]
  • New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[7]
  • Expansions provide an opportunity for the developers to evaluate ways to unlock content that was not readily experienced by players in the previous release.[8]
Each inflection point, which is those updates as expansions... you get to go back reevaluate. Hey, it seems like 89% of the servers out there never opened this door. Well, maybe the predicates were too granular. Maybe they were too focused. Maybe there's a reason why that didn't happen? Let's expand on that for the next expansion so that this content has an opportunity to come out and see the light of day.[8]Steven Sharif
  1. kickstarter subscription.png
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Interview, February 7, 2021 (21:57).
  3. Livestream, May 8, 2017 (11:14).
  4. screenshot 328.png
  5. Livestream, August 17, 2018 (1:02:38).
  6. 6.0 6.1 6.2 6.3 6.4 Livestream, June 26, 2020 (1:26:54).
  7. Interview, June 13, 2021 (42:22).
  8. 8.0 8.1 Interview, July 9, 2023 (1:02:27).