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Difference between revisions of "Template:Ship building"
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↑ 2.0 2.1 2.2 Livestream, February 25, 2022 (1:15:50).
↑ 3.0 3.1 3.2 Interview, July 9, 2023 (1:20:33).
↑ 4.0 4.1 4.2 Livestream, October 28, 2022 (1:39:25).
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↑ 6.0 6.1 6.2 6.3 Livestream, July 25, 2020 (1:59:09).
↑ 7.0 7.1 Interview, July 19, 2020 (48:05).
↑ 8.0 8.1 Livestream, July 9, 2018 (30:35).
↑ 9.0 9.1 9.2 Livestream, May 19, 2017 (50:45).
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↑ Livestream, October 29, 2021 (1:15:57).
↑ Interview, August 17, 2018 (36:29).
↑ 13.0 13.1 Podcast, November 15, 2020 (23:30).
↑ 14.0 14.1 Livestream, September 30, 2022 (1:19:27).
↑ Livestream, September 30, 2022 (1:19:59).
↑ Livestream, September 30, 2022 (1:20:06).
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** Previously it was stated that players utilize the ship components that are crafted by ship builders.{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{livestream|19 May 2017|50m45|LUJugtqTBxw}} | ** Previously it was stated that players utilize the ship components that are crafted by ship builders.{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{livestream|19 May 2017|50m45|LUJugtqTBxw}} | ||
− | : ''Ships are built in adherence to a recipe. That recipe requires components. Those components adhere to different crafting professions that require a player to intersect and/or craft or purchase those components from the different professions and then once they have those accumulated they can do the construction process through the recipe system at a harbor.''{{livestream|2022-10-28|1h39m25|d_P7AK22_18}} | + | : ''Ships are built in adherence to a recipe. That recipe requires components. Those components adhere to different crafting professions that require a player to intersect and/or craft or purchase those components from the different professions and then once they have those accumulated they can do the construction process through the recipe system at a harbor.''{{livestream|2022-10-28|1h39m25|d_P7AK22_18}}{{ndash|[[Steven Sharif]]}} |
* Ships may only be crafted or upgraded in [[Harbors|harbor]] [[Ship workstations|ship workstations]] that are unlocked by the [[Node advancement|advancement]] of [[Coastal nodes|coastal nodes]].{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{quote|steven-ships-2.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/739672171235770388}} | * Ships may only be crafted or upgraded in [[Harbors|harbor]] [[Ship workstations|ship workstations]] that are unlocked by the [[Node advancement|advancement]] of [[Coastal nodes|coastal nodes]].{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{quote|steven-ships-2.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/739672171235770388}} |
Revision as of 20:04, 11 July 2023
Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node with a harbor.[3][4][5]
- Various professions can craft ship components.[3][4] These components can be sold to other players.[6]
- Ships are built in adherence to a recipe. That recipe requires components. Those components adhere to different crafting professions that require a player to intersect and/or craft or purchase those components from the different professions and then once they have those accumulated they can do the construction process through the recipe system at a harbor.[4] – Steven Sharif
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of coastal nodes.[3][6][8][10]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[2][11][12] The types of attachments that are available are dictated by the ship's class.[2]
- There are absolutely attachments that can apply to the ship and some of those are decorative in nature. There are also slots that have utility aspects to them as well but are also decorative.[14] – Steven Sharif
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[15]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[16] – Steven Sharif