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Difference between revisions of "Template:Ship building"

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[[Ship building]] will enable players to customize ships.<ref name="livestream-19-May-2017-50:45">[https://youtu.be/LUJugtqTBxw?t=50m45s Livestream, 19 May 2017 (50:45)]</ref>
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[[File:1080x360.jpg|thumb||[[Naval]] [[Concept art|concept art]].{{quote|steven-twitter-background.png|link=https://twitter.com/StevenJSharif}} <blockquote>''Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.{{livestream|2022-02-25|1h15m50|T_pi8uuOvCY}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
** Speed, Hit points, and Damage abilities.
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** Aesthetic customization.
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[[Ship building]] can be carried out by any player in possession of the right [[Ship components|components]], [[Recipes|recipes]], and an advanced enough [[Nodes|node]], [[Coastal nodes|coastal]] or not, with a [[Harbors|harbor]].{{livestream|2024-03-29|2h36m06|Gr2poEkPsII}}{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2022-10-28|1h39m25|d_P7AK22_18}}{{quote|steven-ships-1.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/739672923123613758}}
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* Various [[Professions|professions]] can [[Crafting|craft]] ship components.{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2022-10-28|1h39m25|d_P7AK22_18}} These components can be sold to other players.{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}
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* Ships may only be crafted or upgraded in [[Harbors|harbor]] [[Ship workstations|ship workstations]] that are unlocked by the [[Node advancement|advancement]] of nearby [[Nodes|nodes]].{{livestream|2024-03-29|2h36m06|Gr2poEkPsII}} Previously this was stated to be [[Coastal nodes|coastal nodes]].{{interview|2023-07-09|1h20m33|IUrjiAHZJT4}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{livestream|2018-07-9|30m35|kJbyxRdB6dE}}{{quote|steven-ships-2.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/739672171235770388}}
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* Players can choose which "joints" get populated with either offensive [[Ship weapons|weaponry]], defensive, or utility attachments they want on their [[Ships|ship]] prior to construction completion.{{livestream|2022-02-25|1h15m50|T_pi8uuOvCY}}{{livestream|2021-10-29|1h15m57|HjSNIUdxaxo}}{{interview|2018-08-17|36m29|WaNlRMaNZzg}} The types of attachments that are available are dictated by the [[Ship classes|ship's class]].{{livestream|2022-02-25|1h15m50|T_pi8uuOvCY}}
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** Movement, Durability, Speed, Turn rate, Hit points, Defensive and Damage abilities.{{podcast|2020-11-15|23m30|gqAMRocWPhE}}{{livestream|2020-07-25|1h59m09|KtVUiS7yAHE}}{{interview|2020-07-19|48m05|H0LQSMT83L0}}{{livestream|19 May 2017|50m45|LUJugtqTBxw}}
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** [[Naval weapons|Weapon slots]].{{podcast|2020-11-15|23m30|gqAMRocWPhE}}
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** Aesthetic customization.{{livestream|2022-09-30|1h19m27|GjEP4P5vDZI}}{{livestream|19 May 2017|50m45|LUJugtqTBxw}}
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* Ships will likely not have closed spaces or internal compartments such as Captain's quarters.{{livestream|2022-09-30|1h19m59|GjEP4P5vDZI}}
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: ''We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.''{{livestream|2022-09-30|1h20m06|GjEP4P5vDZI}}{{ndash|[[Steven Sharif]]}}

Latest revision as of 14:04, 6 April 2024

Naval concept art.[1]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[2]Steven Sharif

Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[3][4][5][6]

  • Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[2][10][11] The types of attachments that are available are dictated by the ship's class.[2]
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[16]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[17]Steven Sharif
  1. steven-twitter-background.png
  2. 2.0 2.1 2.2 Livestream, February 25, 2022 (1:15:50).
  3. 3.0 3.1 Livestream, March 29, 2024 (2:36:06).
  4. 4.0 4.1 4.2 Interview, July 9, 2023 (1:20:33).
  5. 5.0 5.1 Livestream, October 28, 2022 (1:39:25).
  6. steven-ships-1.png
  7. 7.0 7.1 7.2 Livestream, July 25, 2020 (1:59:09).
  8. Livestream, July 9, 2018 (30:35).
  9. steven-ships-2.png
  10. Livestream, October 29, 2021 (1:15:57).
  11. Interview, August 17, 2018 (36:29).
  12. 12.0 12.1 Podcast, November 15, 2020 (23:30).
  13. Interview, July 19, 2020 (48:05).
  14. 14.0 14.1 Livestream, May 19, 2017 (50:45).
  15. Livestream, September 30, 2022 (1:19:27).
  16. Livestream, September 30, 2022 (1:19:59).
  17. Livestream, September 30, 2022 (1:20:06).