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Difference between revisions of "Template:Risk vs reward"

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[[File:Pre-alpha arenas.png|thumb|450px|[[Pre-alpha]] [[Arenas|arenas]].<ref>[https://youtu.be/zPbFmK31AE8 Ashes of Creation - Pre-alpha Arenas.]</ref>]]
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[[File:Pre-alpha arenas.png|thumb||[[Pre-alpha]] [[Arenas|arenas]].{{video|2017-07-16|0m01|zPbFmK31AE8}} <blockquote>''Risk is a healthy thing. Risk makes us value reward. Without risk we would not pursue certain achievements, because anybody could achieve them. Risk makes us have a sense of thrill, or have some sense of anxiety; and those are all emotional responses that get elicited when risk is present. So, risk isn't a bad thing. We like risk, not just in PvP but in PvE as well: when you can't always predict the environment or encounter you are part of, risk is something like 'Ah, I've never seen this boss do that before.' or these adds came at an ill-placed time, there's a trap here that I didn't experience before. There's a lot of elements that risk introduces that keep gameplay less stale; that keep it more dynamic; that introduce environments where the unexpected can occur. That is a good thing.''{{livestream|2022-10-28|13m53|d_P7AK22_18}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
 
Activities that reward daring adventurers and foster meaningful conflict.
 
Activities that reward daring adventurers and foster meaningful conflict.
  
* [[World PvP]], [[Bounty hunters]]
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* [[World PvP]] | [[Caravans]] | [[Guild wars]]
* [[Node sieges]]
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* [[Node sieges]] | [[Castle sieges]]
* [[Caravans]]
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* [[Player corruption]] | [[Bounty hunters]]
 
* [[Arenas]]
 
* [[Arenas]]
* [[Guild wars]]
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* [[Achievements]] | [[Leader boards]] | [[Trophy park]]
* [[Castle sieges]]
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* [[Exploration]] | [[Treasure hunting]]
 
* [[Stock exchange|Stock exchange (sharemarket)]]
 
* [[Stock exchange|Stock exchange (sharemarket)]]
* [[Exploration]], [[Treasure hunting]]
 
  
<blockquote>''The [[Risk vs reward|risk versus reward]] relationship, when, say for instance, you've dedicated time towards building a [[Nodes|node]] and other players have dedicated that equivalent time towards [[Node sieges|sieging]] the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.''{{livestream|22 May 2017|38m44|dT7KJT_NYEk}}{{ndash|[[Steven Sharif]]}}</blockquote>
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<blockquote>''The [[Risk vs reward|risk versus reward]] relationship, when, say for instance, you've dedicated time towards building a [[Nodes|node]] and other players have dedicated that equivalent time towards [[Node sieges|sieging]] the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.''{{livestream|2017-05-22|38m44|dT7KJT_NYEk}}{{ndash|[[Steven Sharif]]}}</blockquote>

Latest revision as of 02:38, 23 September 2023

Pre-alpha arenas.[1]

Risk is a healthy thing. Risk makes us value reward. Without risk we would not pursue certain achievements, because anybody could achieve them. Risk makes us have a sense of thrill, or have some sense of anxiety; and those are all emotional responses that get elicited when risk is present. So, risk isn't a bad thing. We like risk, not just in PvP but in PvE as well: when you can't always predict the environment or encounter you are part of, risk is something like 'Ah, I've never seen this boss do that before.' or these adds came at an ill-placed time, there's a trap here that I didn't experience before. There's a lot of elements that risk introduces that keep gameplay less stale; that keep it more dynamic; that introduce environments where the unexpected can occur. That is a good thing.[2]Steven Sharif

Activities that reward daring adventurers and foster meaningful conflict.

The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[3]Steven Sharif