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Difference between revisions of "Template:Player death"
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↑ Livestream, March 28, 2020 (1:58:24).
↑ Podcast, April 23, 2018 (49:21).
↑ Livestream, September 24, 2021 (51:20).
↑ 4.0 4.1 Livestream, March 26, 2021 (1:07:33).
↑
↑ Podcast, May 5, 2017 (43:05).
↑ Interview, July 18, 2020 (27:11).
↑ Podcast, April 11, 2021 (34:41).
↑ Podcast, July 15, 2023 (26:31).
↑ Livestream, April 28, 2023 (1:18:48).
↑ Podcast, July 15, 2023 (28:28).
↑ 12.0 12.1 Livestream, January 29, 2021 (1:24:27).
↑ Livestream, September 27, 2018 (47:46).
↑ 14.0 14.1
↑ 15.0 15.1 Livestream, February 25, 2022 (1:06:45).
↑ 16.0 16.1 Livestream, April 29, 2022 (1:08:27).
↑ Livestream, July 28, 2017 (50:22).
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[[File:vlcsnap-2020-03-29-08h40m13s762.png|thumb|450px|[[Player death]] in an [[Open world|open world]] [[Dungeons|dungeon]] in [[Alpha-1]].{{livestream|2020-03-28|1h58m24|d6MJfCNq8uI}} <blockquote>''We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.''{{podcast|2018-04-23|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | [[File:vlcsnap-2020-03-29-08h40m13s762.png|thumb|450px|[[Player death]] in an [[Open world|open world]] [[Dungeons|dungeon]] in [[Alpha-1]].{{livestream|2020-03-28|1h58m24|d6MJfCNq8uI}} <blockquote>''We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.''{{podcast|2018-04-23|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | ||
− | When a [[Player death|player dies]] they [[Respawn lore|disintegrate into ash]]. The ashes contain any [[Items|items]] lost by the player due to applicable [[Death penalties|death penalties]].{{livestream|2021-09-24|51m20|tVWJQY8K8NY}}{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}}{{quote|a419c5398b542a713545e4f393d67215.png|link=https://discord.com/channels/256164085366915072/256164085366915072/744040506408960123}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}{{interview|2020-07-18|27m11|8AeuqaELjFg}} These ash piles are immediately [[Looting|lootable]] by any player.{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}} [[Player flagging]] is not triggered by looting.{{podcast|2021-04-11|34m41|kP-lOFzYkCM}} | + | When a [[Player death|player dies]] they [[Respawn lore|disintegrate into ash]]. The ashes contain any [[Items|items]] lost by the player due to applicable [[Death penalties|death penalties]].{{livestream|2021-09-24|51m20|tVWJQY8K8NY}}{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}}{{quote|a419c5398b542a713545e4f393d67215.png|link=https://discord.com/channels/256164085366915072/256164085366915072/744040506408960123}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}{{interview|2020-07-18|27m11|8AeuqaELjFg}} |
− | + | * These ash piles are immediately [[Looting|lootable]] by any player.{{livestream|2021-03-26|1h07m33|HD5WKztW0S4}} | |
− | * | + | * [[Player flagging]] is not triggered by looting.{{podcast|2021-04-11|34m41|kP-lOFzYkCM}} |
− | + | * Certain [[Bags|bags]] may have reduced [[PvP]] [[Looting|looting]] times.{{podcast|2023-07-15|26m31|GwpWmmIq2cg}}{{livestream|2023-04-28|1h18m48|iWwkvsnjEnE}} | |
− | + | : ''It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.''{{podcast|2023-07-15|28m28|GwpWmmIq2cg}}{{ndash|[[Steven Sharif]]}} | |
− | + | * There will be a period of time following a player's death before their [[Mules|mule]] despawns. Other players must kill that player's mule to be able to loot it.{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}} | |
− | + | ** If the mule dies its corpse will contain the same percentage of lootable items according to the player's [[Death penalties|death penalties]].{{livestream|2021-01-29|1h24m27|D-fU0DJL7wY}}{{livestream|2018-09-27|47m46|DABir_vvMfY}} | |
− | + | * Players do not lose [[Gold|gold]] upon death, no matter their [[Player corruption|corruption]] level.{{quote|vaknar-gold.png|link=https://forums.ashesofcreation.com/discussion/comment/333739/#Comment_333739}} | |
− | + | : ''At the moment, the plan is for players to not lose gold upon death, no matter their corruption level.''{{quote|vaknar-gold.png|link=https://forums.ashesofcreation.com/discussion/comment/333739/#Comment_333739}}{{ndash|[[Cody Peterson]]}} | |
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Death by [[Fall damage|falling]] is possible.{{livestream|2022-02-25|1h06m45|T_pi8uuOvCY}} | Death by [[Fall damage|falling]] is possible.{{livestream|2022-02-25|1h06m45|T_pi8uuOvCY}} | ||
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Death by drowning is possible.{{livestream|2022-04-29|1h08m27|qYuL-GrMmRM}}{{livestream|2017-07-28|50m22|rx6xdibiRIk}} | Death by drowning is possible.{{livestream|2022-04-29|1h08m27|qYuL-GrMmRM}}{{livestream|2017-07-28|50m22|rx6xdibiRIk}} | ||
* Players that drown will respawn on shore.{{livestream|2022-04-29|1h08m27|qYuL-GrMmRM}} | * Players that drown will respawn on shore.{{livestream|2022-04-29|1h08m27|qYuL-GrMmRM}} | ||
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Revision as of 06:38, 16 July 2023
When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[3][4][5][6][7]
- These ash piles are immediately lootable by any player.[4]
- Player flagging is not triggered by looting.[8]
- Certain bags may have reduced PvP looting times.[9][10]
- It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[11] – Steven Sharif
- There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[12]
- If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[12][13]
- Players do not lose gold upon death, no matter their corruption level.[14]
- At the moment, the plan is for players to not lose gold upon death, no matter their corruption level.[14] – Cody Peterson
Death by falling is possible.[15]
- Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[15]
Death by drowning is possible.[16][17]
- Players that drown will respawn on shore.[16]