Difference between revisions of "Template:Node taxes"
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↑ Livestream, March 28, 2020 (1:03:38).
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↑ Interview, March 27, 2020 (0:30).
↑ 5.0 5.1 Interview, May 11, 2018 (57:02).
m (Text replacement - "([Mm])arketplace" to "$1arket") |
m (Text replacement - "[[Node development" to "[[Node layout and style") |
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[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}} | [[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}} | ||
− | * Tax money only goes toward funding [[Node | + | * Tax money only goes toward funding [[Node layout and style|node development]].{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}} |
* Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|27 March 2020|0m30|TzD_u7C8NxA}} | * Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|27 March 2020|0m30|TzD_u7C8NxA}} | ||
Revision as of 19:26, 31 October 2020
Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses.[2]
- Tax money only goes toward funding node development.[3]
- Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[4]
Parent nodes take a cut of all taxes from the housing and any services that occur within their ZOI.[5]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[5]