Difference between revisions of "Template:Node taxes"

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[[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}}
 
[[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}}
 
* This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}}
 
* This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}}
* [[Housing taxes]] are determined by the number of structures built on their plot.{{livestream|2023-06-30|1h45m22|K-OyTa9pgQk}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
+
* [[Housing taxes|Housing/property taxes]] are determined by the number of structures built on their plot.{{livestream|2023-06-30|1h45m22|K-OyTa9pgQk}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
 +
** Property taxes scale based on the [[Node stages|stage]] that a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2023-07-09|38m14|IUrjiAHZJT4}}{{interview|2020-03-27|0m30|TzD_u7C8NxA}}{{video|2018-04-5|41m48|NsPR_a2n5SM}}
  
 
[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}}
 
[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}}
  
 
* Tax money only goes toward funding [[Node layout and style|node development]]. This [[Gold|gold]] cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
 
* Tax money only goes toward funding [[Node layout and style|node development]]. This [[Gold|gold]] cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
* Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2020-03-27|0m30|TzD_u7C8NxA}}
 
  
 
Parent (Sovereign) [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|2018-05-11|57m02|ZnoHtzaQeMs}}
 
Parent (Sovereign) [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|2022-08-26|1h10m16|4XLJelgfO3g}}{{interview|2018-05-11|57m02|ZnoHtzaQeMs}}
  
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}}
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|2018-05-11|57m02|ZnoHtzaQeMs}}

Revision as of 20:11, 10 July 2023

Mayors are able to set tax rates for their node.[1]

Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses.[9]

Parent (Sovereign) nodes take a cut of all taxes from the housing and any services that occur within their vassal node structure.[10][11]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[11]
  • 1.0 1.1 Livestream, March 28, 2020 (1:03:38).
  • steven-tavern-games-1.png
  • steven-tavern-games-2.png
  • Livestream, June 30, 2023 (1:45:22).
  • 5.0 5.1 Tax spending.png
  • Interview, July 9, 2023 (38:14).
  • Interview, March 27, 2020 (0:30).
  • Video, April 5, 2018 (41:48).
  • siege equipment.png
  • 10.0 10.1 Livestream, August 26, 2022 (1:10:16).
  • 11.0 11.1 Interview, May 11, 2018 (57:02).