Difference between revisions of "Template:Node taxes"

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[[File:vlcsnap-2020-03-28-19h58m47s518.png|thumb|450px|[[Alpha-1]] [[Mayors|mayoral]] [[User interface|user interface]].{{livestream|28 March 2020|1h03m38|d6MJfCNq8uI}}]]
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[[File:vlcsnap-2020-03-28-19h58m47s518.png|thumb|450px|[[Alpha-1]] [[Mayors|mayoral]] [[User interface|user interface]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}}]]
  
[[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|28 March 2020|1h03m38|d6MJfCNq8uI}}
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[[Mayors]] are able to set [[Node taxes|tax rates]] for their [[Nodes|node]].{{livestream|2020-03-28|1h03m38|d6MJfCNq8uI}}
 
* This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}}
 
* This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}}
  
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* Tax money only goes toward funding [[Node layout and style|node development]]. This [[Gold|gold]] cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|26 August 2022|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
 
* Tax money only goes toward funding [[Node layout and style|node development]]. This [[Gold|gold]] cannot be withdrawn by the [[Mayors|mayor]] or any other player.{{livestream|26 August 2022|1h10m16|4XLJelgfO3g}}{{quote|Tax spending.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/304631519283118080}}
* Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|27 March 2020|0m30|TzD_u7C8NxA}}
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* Taxation rates scale based on when a player joined a [[Nodes|node]] as a [[Node citizens|citizen]]. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as [[Node advancement|nodes advance]], rather than putting in place hard population caps.{{interview|2020-03-27|0m30|TzD_u7C8NxA}}
  
 
Parent (Sovereign) [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|26 August 2022|1h10m16|4XLJelgfO3g}}{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
 
Parent (Sovereign) [[Nodes|nodes]] take a cut of all [[Taxation|taxes]] from the [[Player housing|housing]] and any [[Markets|services]] that occur within their [[Vassal nodes|vassal node]] structure.{{livestream|26 August 2022|1h10m16|4XLJelgfO3g}}{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
  
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}
 
* This tax doesn't necessarily impact the individual [[Citizenship|citizen]], because citizen's tax levels are determined by their [[Node government|node]], but the node's finances are affected by the taxation levied by its parent nodes.{{interview|11 May 2018|57m02|ZnoHtzaQeMs}}

Revision as of 11:37, 29 August 2022

Mayors are able to set tax rates for their node.[1]

Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses.[4]

  • Tax money only goes toward funding node development. This gold cannot be withdrawn by the mayor or any other player.[5][6]
  • Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[7]

Parent (Sovereign) nodes take a cut of all taxes from the housing and any services that occur within their vassal node structure.[5][8]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[8]
  • 1.0 1.1 Livestream, March 28, 2020 (1:03:38).
  • steven-tavern-games-1.png
  • steven-tavern-games-2.png
  • siege equipment.png
  • 5.0 5.1 Livestream, August 26, 2022 (1:10:16).
  • Tax spending.png
  • Interview, March 27, 2020 (0:30).
  • 8.0 8.1 Interview, May 11, 2018 (57:02).