Difference between revisions of "Template:Node taxes"
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↑ 1.0 1.1 Livestream, March 28, 2020 (1:03:38).
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↑ Interview, March 27, 2020 (0:30).
↑ 7.0 7.1 Interview, May 11, 2018 (57:02).
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[[File:vlcsnap-2020-03-28-19h58m47s518.png|thumb|450px|[[Alpha-1]] [[Mayors|mayoral]] [[User interface|user interface]].{{livestream|28 March 2020|1h03m38|d6MJfCNq8uI}}]] | [[File:vlcsnap-2020-03-28-19h58m47s518.png|thumb|450px|[[Alpha-1]] [[Mayors|mayoral]] [[User interface|user interface]].{{livestream|28 March 2020|1h03m38|d6MJfCNq8uI}}]] | ||
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+ | [[Mayors]] are able to set tax rates for their [[Nodes|node]].{{livestream|28 March 2020|1h03m38|d6MJfCNq8uI}} | ||
+ | * This includes setting tax rates that apply to [[Tavern games|tavern games]].{{quote|steven-tavern-games-1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996887567481966632}}{{quote|steven-tavern-games-2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/996888514136375388}} | ||
[[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}} | [[Mayors]]/[[Node governments]] allocate [[Resources|resources]], [[Taxes|taxes]], and [[Quests|quests]] to help develop [[Nodes|node]] defenses.{{quote|siege equipment.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/296026635130372097}} |
Revision as of 22:28, 13 July 2022
Mayors are able to set tax rates for their node.[1]
- This includes setting tax rates that apply to tavern games.[2][3]
Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses.[4]
- Tax money only goes toward funding node development.[5]
- Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[6]
Parent nodes take a cut of all taxes from the housing and any services that occur within their ZOI.[7]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[7]
![steven-tavern-games-1.png](/images/thumb/c/c8/steven-tavern-games-1.png/350px-steven-tavern-games-1.png)
![steven-tavern-games-2.png](/images/thumb/f/f3/steven-tavern-games-2.png/350px-steven-tavern-games-2.png)
![siege equipment.png](/images/thumb/7/78/siege_equipment.png/350px-siege_equipment.png)
![Tax spending.png](/images/thumb/8/8f/Tax_spending.png/350px-Tax_spending.png)