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* [[Nodes]] | * [[Nodes]] | ||
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* [[Economy]] | * [[Economy]] | ||
* [[Node governments]] | * [[Node governments]] | ||
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== References == | == References == |
Revision as of 16:54, 17 February 2020
Taxes in Ashes of Creation refers to.
Node taxes
Mayors are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[1][2]
- Amenities tax override.[1]
- Artisanship tax override.[1]
- Commerce tax override.[1]
- This may include taxes that apply to tavern games.[3][4]
- Property tax override.[1]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[5][6][7]
- Citizenship dues and property taxes scale based on the stage of the node when a player became a citizen.[8][9][10][11][12]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[10][11]
- Node tax rates will be visible on the world map by hovering over a node location.[13]
- Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[14][7]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[14][15]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[15]
Housing taxes
When a node reaches stage 3 (Village) and a player run government has formed, all player housing will pay taxes.[16]
- A player's tax charge will be determined by the number of structures built on their plot.[6][7]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[17][18][5][6][7]
- Buildings that require permits will have additional upkeep costs.[17]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[17]
- Housing foreclosures result from failing to pay property taxes or other fees.[17]
Castle taxes
Guild castles influence a castle region around them.[19]
- A castle's region is 1/5th the game world.[20]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[21][22]
- A castle could have a metropolis beside it.[23]
- Castle region boundaries are static.[21]
- Guild castles impose a tax on all revenue for the nodes within its region.[24][25]
Mobile/web interface
Artwork
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Video, August 31, 2023 (28:04).
- ↑ Livestream, March 28, 2020 (1:03:38).
- ↑
- ↑
- ↑ 5.0 5.1 Interview, July 9, 2023 (54:46).
- ↑ 6.0 6.1 6.2 Livestream, June 30, 2023 (1:45:22).
- ↑ 7.0 7.1 7.2 7.3
- ↑ Blog: Development Update with Village Node.
- ↑ Livestream, August 31, 2023 (15:51).
- ↑ 10.0 10.1 Interview, July 9, 2023 (38:14).
- ↑ 11.0 11.1 Interview, March 27, 2020 (0:30).
- ↑ Video, April 5, 2018 (41:48).
- ↑ Livestream, September 29, 2023 (1:11:22).
- ↑ 14.0 14.1 Livestream, August 26, 2022 (1:10:16).
- ↑ 15.0 15.1 Interview, May 11, 2018 (57:02).
- ↑
- ↑ 17.0 17.1 17.2 17.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑
- ↑
- ↑ 21.0 21.1
- ↑
- ↑
- ↑ Livestream, April 30, 2021 (1:01:10).
- ↑