Difference between revisions of "Nodes"

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[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
 
[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
  
Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
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Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
  
 
# [[Expedition]] (Few hours)
 
# [[Expedition]] (Few hours)
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The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
 
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
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== Node development ==
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Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
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* Apartment complexes
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* Merchant housing
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* Guild halls
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* Marketplaces
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* Barracks
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When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
  
 
== Node government ==
 
== Node government ==
  
A node's government and it's mayor are chosen depending on the node type.<ref>[[File:node types.png|350px]]</ref>
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A node's government and it's mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref>
  
 
* [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
 
* [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.

Revision as of 17:14, 13 October 2017

box warning orange.pngThis page is currently a draft.
Nodes are pre-set locations, wrapped in a zone of influence.[1]

Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI).[2]

Node advancement

Illustration of node advancement from Expedition (stage 1) to Metropolis (stage 6).

Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[2]

  1. Expedition (Few hours)
  2. Encampment (Many hours)
  3. Village (Few days)
  4. Town (Many days)
  5. City (Few weeks)
  6. Metropolis (Many weeks)

The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[3]

Node development

Nodes have a base style template based on race and the Node type.[4] The node's government will decide the types of buildings to be constructed.[5]

  • Apartment complexes
  • Merchant housing
  • Guild halls
  • Marketplaces
  • Barracks

When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.[4]

Node government

A node's government and it's mayor are chosen depending on the Node type.[6]

  • Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
  • Economic node governments are able to be bought and sold by citizens with the most money.
  • Military node governments are chosen from citizens through last man standing combat.
  • Scientific node governments are elected democratically.

Guilds do not control nodes.[7]

Node housing

Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[9]

Notes