Difference between revisions of "Fireball"

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[[File:newfireball.mp4|thumb|450px|[[Combat revamp|Revamped]] [[Alpha-1]] [[Mage]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} <blockquote>''We're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's that's kind of the general design philosophy we're using to approach the overhaul.''{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{ndash|[[Tradd Thompson]]}}</blockquote>]]
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[[File:newfireball.mp4|thumb||[[Combat revamp|Revamped]] [[Alpha-1]] [[Mage]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{video|26 February 2021|6m17|uFA4gN-GD2E}} <blockquote>''We're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's that's kind of the general design philosophy we're using to approach the overhaul.''{{livestream|26 February 2021|27m41|YGQWEQK2iWI}}{{ndash|[[Tradd Thompson]]}}</blockquote>]]
[[File:ss-2020-12-24-00 00 37-00001.png|thumb|450px|[[Alpha-1]] early preview [[Mage]] [[{{ROOTPAGENAME}}]] [[Abilities|ability]].{{video|23 December 2020|0m31|lQo1WK0HkcI}} <blockquote>''Hello friends, just as a reminder, the FX are still a work in progress and will continue to be refined, and slightly toned down. Also the levitating fireball animation will be grounded in our future passes. I think we got pretty good feedback on that one.''{{quote|steven-a1-FX.png|link=https://www.reddit.com/r/AshesofCreation/comments/kiws3t/ashes_of_creation_alpha_one_preview_of_the_mage/ggu940d/?utm_source=reddit&utm_medium=web2x&context=3}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 
  
{{Update|a1}}
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{{skill
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|primary=Mage
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|source=[[Alpha-2]]
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|mana=10.{{quote|Fireball Description2.png}}
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|cooldown=6s.{{quote|Fireball Description2.png}}
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|range=40m.{{quote|Fireball Description2.png}}
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|charges=3.{{quote|New Fireball Description.png}}
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|1=Instantly hurl a ball of fire toward your target, dealing [[Fire|fire]] [[Damage|damage]] and applying 1 stack of [[Burning]] to target on impact. Burning deals periodic fire [[Damage|damage]] over time for each stack applied. When the target reaches 5 stacks, they become [[Conflagrated]], dealing extreme fire damage over time.{{quote|Fireball Description2.png}} Hitting a conflagrating enemy with a lightning spell causes [[Fusion]], dealing significant damage and removing the [[Conflagrated]] effect.{{quote|New Fireball Description.png}}
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|icon=[[File:Fireball_(Active).png|61px]]}}
  
[[Alpha-1]] [[Mage]] [[Abilities|ability]]: (previously called ''Implosion'')
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== Elemental empowerment ==
  
<blockquote>''As a reminder these are early works in progress, and represent lower level spells for our Alpha One playtests. One important thing to note, the speed of casting is not augmented by buffs in this video. So as many of you may know from the many mmos we all play, lower level casting can tend to be slower than the casting at higher levels due to passive augments and active buffs that can be applied. This will speed up cast times and overall combat for casters (and across all classes).''{{quote|steven-alpha-1-abilitites.png|link=https://youtu.be/lQo1WK0HkcI}}{{ndash|[[Steven Sharif]]}}</blockquote>
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{{Elemental empowerment}}
 
 
{{skills
 
|1=Hurl a ball of fire toward your target, dealing direct damage upon impact.{{media|Fireball UI.png|Alpha-1 screenshot.}}{{quote|toast-keybinds-skills.png|link=https://discord.com/channels/256164085366915072/863105547876565012/863106314426646559}}{{video|23 December 2020|0m31|lQo1WK0HkcI}}
 
|2=Increased damage.{{media|Fireball UI.png|Alpha-1 screenshot.}}{{web|https://ashesofcreation.com/news/2020-12-23-blazing-the-way-mage-alpha-one-preview|Blog: Blazing the way - Mage Alpha One Preview.}}{{livestream|16 October 2017|38m35|r701cyS3w6o}}{{media|mage_poster.jpg|PAX West 2017 Mage poster.}}
 
|3=Burns the target for additional damage over time.{{media|Fireball UI.png|Alpha-1 screenshot.}}{{web|https://ashesofcreation.com/news/2020-12-23-blazing-the-way-mage-alpha-one-preview|Blog: Blazing the way - Mage Alpha One Preview.}}{{livestream|16 October 2017|38m35|r701cyS3w6o}}|icon=[[File:Fireball Icon.jpg|61px]]}}
 
  
 
== See also ==
 
== See also ==
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<references/>
 
<references/>
  
[[Category:Abilities]][[Category:Mage abilities]][[Category:Debuff abilities]][[Category:Elemental abilities]][[Category:Damage abilities]]
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[[Category:Skills]][[Category:Mage skills]][[Category:Damage skills]][[Category:Elemental skills]][[Category:Fire skills]][[Category:Targeted skills]][[Category:Burning effect]][[Category:Ranged skills]][[Category:Conflagrated effect]][[Category:Fusion effect]]

Latest revision as of 22:53, 16 April 2024

Revamped Alpha-1 Mage Fireball ability.[1][2]

We're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's that's kind of the general design philosophy we're using to approach the overhaul.[1]Tradd Thompson

Fireball (Active).png

Alpha-2 Mage skill:

Base skill
Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[3] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[4]

Elemental empowerment

Skill Icon Description
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[5][6]

See also

References