Template:Stables

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
Alpha-1 early example of the first tier of animal husbandry stables on a freehold plot.[1]

Players will be able to place the animals they are trying to focus on from a Husbandry perspective within the stable area and then over the course of time are going to be able to yield some type of results out of those parings.[1]Steven Sharif

Stables in Ashes of Creation refer to:

  • A system that stores active mounts in slots that can be used local to the stable.[3]
The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[3]Steven Sharif
Q: Will you be able to keep your mounts that you've unlocked on your freeholds plot to move freely about as they please like in a stable or in a little fenced area?
A: There are a number of different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold. But from a cosmetic perspective, we don't quite have a system in place for that yet. I'm not going to rule that out for the future of post-launch, but right now it's delegated specifically to hunting, taming, livestock, and animal husbandry.[4]Steven Sharif
  1. 1.0 1.1 1.2 Livestream, May 29, 2020 (39:02).
  2. Livestream, November 17, 2017 (33:17).
  3. 3.0 3.1 Livestream, April 29, 2022 (1:11:24).
  4. 4.0 4.1 Livestream, June 30, 2023 (1:38:39).
  5. Node series part II – the Metropolis.