Waterfall stat system

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  • Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[1]
  • Players will have significant agency over the allocation of their stat progression.[1]
  • Gear has approximately a 40-50% influence on a players overall power in the game.[2]
  • Artisan profession does not affect a player's stats.[3]
  • Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[4][5][6] Any contribution by the secondary archetype was later removed.[4]

Stats

Waterfall stats.[7][8][9][10]
Primary attribute Stat
Constitution.[11][12][9][10]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[13][12][9][10]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[14]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[15][12][9][10]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[16]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[17][12][9][10]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[7][8]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[8]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[23]
info-orange.pngThis section contains potentially outdated information from Alpha-1 testing.

Primary attributes in Alpha-1:

See also

References