Difference between revisions of "Template:Subscription model"

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** Certain [[Regions|regions]] will have [[wikipedia:Price discrimination|"harmonized"]] subscription prices that better reflect their local economies. These regions will be segregated from other regions.{{livestream|25 July 2020|1h21m03|KtVUiS7yAHE}}
 
** Certain [[Regions|regions]] will have [[wikipedia:Price discrimination|"harmonized"]] subscription prices that better reflect their local economies. These regions will be segregated from other regions.{{livestream|25 July 2020|1h21m03|KtVUiS7yAHE}}
  
* Lifetime subscriptions were granted to [[Crowdfunding|crowdfunding]] backers at the [[Braver of worlds]] level or higher.{{quote|braver of worlds.png|link=[[Braver of worlds]]}}{{quote|Summer Braver of Worlds.png}}
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* Lifetime subscriptions were granted to [[Crowdfunding|crowdfunding]] backers at the [[Braver of worlds]] level or higher.{{quote|braver of worlds.png|link=[[Braver of worlds]]}}{{quote|Summer Braver of Worlds.png}} These will never be available again.{{quote|steven-lifetime.png|link=https://discord.com/channels/256164085366915072/256164085366915072/797317869867630594}}
  
 
<blockquote>''I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game.''{{livestream|25 July 2020|1h53m46|KtVUiS7yAHE}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game.''{{livestream|25 July 2020|1h53m46|KtVUiS7yAHE}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 12:52, 5 April 2022

Game time is currently purchasable in Pre-order packs.[1]

This allows us to avoid the pay to win mentality many free-to-play games employ, as well as maintain a steady flow of new content for all our players.[2]

Ashes of Creation (the MMORPG) is a subscription based game.[2]

  • The monthly subscription fee is USD $14.99.[3][4]
    • Certain regions will have "harmonized" subscription prices that better reflect their local economies. These regions will be segregated from other regions.[5]

I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game.[9]Steven Sharif

  • Subscriptions will begin at launch or, subject to change, a user may be able to choose to activate their subscription to start at a particular point in time.[10]

Ashes of Creation Apocalypse was free-to-play.[12][13]

  • These are stand-alone modes that will be open to everyone, not just backers.[12][13][14][15]

There is no P2W in Apocalypse or the MMORPG![13]