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Difference between revisions of "Template:Node advancement"
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[[File:NodeEvolution.mp4|thumb|450px|Illustration of [[Node advancement|node advancement]] from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]] | [[File:NodeEvolution.mp4|thumb|450px|Illustration of [[Node advancement|node advancement]] from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]] | ||
− | [[Citizenship|Citizen]] and non-citizen player activity ([[Quests|questing]], [[Gathering|gathering]], [[Raids|raiding]], etc.) within a [[Nodes|node's]] [[ZOI]] counts toward that particular [[Node advancement|node’s advancement]] ([[Progression|progression]]).{{web|https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}} | + | [[Citizenship|Citizen]] and non-citizen player activity ([[Quests|questing]], [[Gathering|gathering]], [[Raids|raiding]], etc.) within a [[Nodes|node's]] [[ZOI]] counts toward that particular [[Node advancement|node’s advancement]] ([[Progression|progression]]).{{web|https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}} Nodes have seven (7) stages of advancement, with experience thresholds for each stage. When a Node reaches the experience required for its current stage, it advances to the next stage.{{web|https://ashesofcreation.com/news/2019-03-16-know-your-nodes-the-basics|Blog - Know Your Nodes - The Basics.}} |
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!scope="col"| Timeframe to advance.{{web|https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}} | !scope="col"| Timeframe to advance.{{web|https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}} | ||
!scope="col"| [[Player housing]].{{web|https://www.ashesofcreation.com/node-series-part-2-metropolis/|Node series part II – the Metropolis.}} | !scope="col"| [[Player housing]].{{web|https://www.ashesofcreation.com/node-series-part-2-metropolis/|Node series part II – the Metropolis.}} | ||
+ | |- | ||
+ | !scope="row"| 0. | ||
+ | | Wilderness | ||
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!scope="row"| 1. | !scope="row"| 1. |
Revision as of 20:34, 16 March 2019
Citizen and non-citizen player activity (questing, gathering, raiding, etc.) within a node's ZOI counts toward that particular node’s advancement (progression).[1] Nodes have seven (7) stages of advancement, with experience thresholds for each stage. When a Node reaches the experience required for its current stage, it advances to the next stage.[2]
Node stage.[1] | Alternate name.[3] | Timeframe to advance.[1] | Player housing.[4] | |
---|---|---|---|---|
0. | Wilderness | - | ||
1. | Expedition | Crossroads | Few hours | - |
2. | Encampment | Camp | Many hours | - |
3. | Village | - | Few days | Freeholds, Static housing |
4. | Town | - | Many days | Freeholds, Static housing, Apartments |
5. | City | - | Few weeks | Freeholds, Static housing, Apartments |
6. | Metropolis | Metro | Many weeks | Freeholds, Static housing, Apartments |
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[6]
- Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[7]
- The more advanced the node is, the larger its ZOI becomes.[4]
- Less advanced nodes (referred to as vassal nodes) that fall within a more advanced node's ZOI can still gain XP, but must remain at a lower advancement stage than the dominant node.[5]
- A node does not receive XP from the nodes within its ZOI until these nodes have reached their cap.[5]
- Players are moved to safety if they intersect with newly spawned assets during node advancement.[8]
- Citizens of one node can contribute to the advancement of other nodes.[9]
- The exact percentage of advancement from obtaining items or killing monsters is not going to be explicitly known to avoid "gaming" the system.[10]
Different people have different resources invested in nodes progressing and it would be a little "gamey" if you could know exactly what was necessary at that point because that would disincentivize people from participating.[10] – Steven Sharif
- ↑ 1.0 1.1 1.2 A reactive world - Nodes.
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Livestream, December 12, 2018 (14:48).
- ↑ 4.0 4.1 Node series part II – the Metropolis.
- ↑ 5.0 5.1 5.2 Livestream, October 16, 2017 (50:20).
- ↑ Video, April 20, 2017 (0:02).
- ↑
- ↑ Livestream, November 17, 2017 (55:27).
- ↑
- ↑ 10.0 10.1 Livestream, May 26, 2017 (28:16).