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Template:Headshot mechanics

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Revision as of 00:06, 29 September 2018 by Lex (talk | contribs)

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A headshot in action combat is equivalent to a critical hit in tab targeted combat.[1]

  • Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[1]
  • Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[1]

So if you take a look at like kind of what a head shot represents: A head shot is basically a critical hit; and players who are relying on tab skills will have that critical hit chance baked into their character. They will have that fixed chance every time they use an ability or use a spell or swing a weapon; and then somebody who is kind of preferring you know action based, in order to get that crit, they're not gonna be relying necessarily on their stats they're gonna be relying on whether they get a headshot or not, or are able to hit that critical spot on that character. So that's kind of the direction that we're going in that way. Again, it's gonna be hybridized so there's gonna be a little bit of both happening in both places.[1]Jeffrey Bard