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Template:Headshot mechanics

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Headshot mechanics will be implemented in Ashes of Creation based on testing.[1]

  • If headshots are implemented, they will be along the lines of a higher critical chance.[1]

The idea behind headshot in the MMORPG is that, if we do implement headshots - part of this testing is to determine if we will - but if we were to implement headshots it will be along the lines of a higher critical chance. So basically hitting a skillshot on the head will increase significantly the opportunity for that damage to be critical. Will they one-shot? Absolutely not.[1]Steven Sharif

Headshots in action combat are equivalent to a critical hit in tab targeted combat.[2]

  • Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[2]
  • Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[2]

So if you take a look at like kind of what a head shot represents: A head shot is basically a critical hit; and players who are relying on tab skills will have that critical hit chance baked into their character. They will have that fixed chance every time they use an ability or use a spell or swing a weapon; and then somebody who is kind of preferring you know action based, in order to get that crit, they're not gonna be relying necessarily on their stats they're gonna be relying on whether they get a headshot or not, or are able to hit that critical spot on that character. So that's kind of the direction that we're going in that way. Again, it's gonna be hybridized so there's gonna be a little bit of both happening in both places.[2]Jeffrey Bard