Difference between revisions of "Template:Guild castles"

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* [[Guilds]] have a period of time to level up in order to [[Castle sieges|siege]] these castles.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
 
* [[Guilds]] have a period of time to level up in order to [[Castle sieges|siege]] these castles.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
 
** This occurs in the [[Open world|open world]] but may become [[Instancing|instanced]] based on testing.{{podcast|11 April 2021|49m40|kP-lOFzYkCM}}
 
** This occurs in the [[Open world|open world]] but may become [[Instancing|instanced]] based on testing.{{podcast|11 April 2021|49m40|kP-lOFzYkCM}}
** [[Alpha-1 castle sieges]] are instanced.{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{video|30 April 2021|13m02|hBrnv249kJ0}}{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}
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** [[Alpha-1 castle sieges]] occur in a zone that is accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|30 April 2021|41m18|tpieQoKYOjE}}{{podcast|11 April 2021|49m40|kP-lOFzYkCM}}{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}}
 
* The attacking [[Guilds|guilds]] need to fight the NPCs and kill a [[Raid bosses|raid boss]] at the center of the castle.{{livestream|28 August 2020|1h31m11|cqDjAzZ2gAQ}}{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
 
* The attacking [[Guilds|guilds]] need to fight the NPCs and kill a [[Raid bosses|raid boss]] at the center of the castle.{{livestream|28 August 2020|1h31m11|cqDjAzZ2gAQ}}{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
 
* There will not be a [[Relics|relic]] to capture, instead whichever guild had highest contributing DPS against the raid boss will capture the castle.{{livestream|28 August 2020|1h31m11|cqDjAzZ2gAQ}}  
 
* There will not be a [[Relics|relic]] to capture, instead whichever guild had highest contributing DPS against the raid boss will capture the castle.{{livestream|28 August 2020|1h31m11|cqDjAzZ2gAQ}}  
 
* [[Castle nodes]] around NPC run castles will not be present.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
 
* [[Castle nodes]] around NPC run castles will not be present.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}

Revision as of 22:49, 2 May 2021

Guild castle Alpha-1 early preview.[1]

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[2]

These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[2]

Five guild castles exist in Ashes of Creation.[2][3] Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[4]

  • Livestream, August 28, 2020 (1:39:02).
  • 2.0 2.1 2.2 Blog: 10 facts about castle sieges in the MMORPG.
  • castle nodes.png
  • 4.0 4.1 4.2 4.3 Podcast, April 23, 2018 (21:55).
  • 5.0 5.1 Podcast, April 11, 2021 (49:40).
  • steven-siege-zone.png
  • Livestream, April 30, 2021 (41:18).
  • Blog: Creative Director's Letter, April 14 2021
  • 9.0 9.1 Livestream, August 28, 2020 (1:31:11).