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Difference between revisions of "Template:Gathering"
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[[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].{{livestream|3 September 2017|10m48|L30qJOqZUAg}}{{quote|artisan classes.png|link=https://discordapp.com/channels/256164085366915072/256748037827723264/301545436794322944}} | [[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].{{livestream|3 September 2017|10m48|L30qJOqZUAg}}{{quote|artisan classes.png|link=https://discordapp.com/channels/256164085366915072/256748037827723264/301545436794322944}} | ||
− | * | + | * Getherable [[Resources|resources]] are discovered by trial-and-error and by learning their visuals.{{livestream|3 September 2017|10m48|L30qJOqZUAg}} |
+ | * Gathering requires the creation and use of [[Artisan tools|tools]].{{interview|27 March 2020|9m00|TzD_u7C8NxA}}{{interview|11 May 2018|38m25|ZnoHtzaQeMs}} | ||
* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its [[wikipedia:Experience point|experience]] growth.{{livestream|3 September 2017|10m48|L30qJOqZUAg}} | * Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its [[wikipedia:Experience point|experience]] growth.{{livestream|3 September 2017|10m48|L30qJOqZUAg}} | ||
* Certain low level gatherables will have a tiered [[Progression|progression]] into higher level [[Crafting|crafting]].{{podcast|11 May 2018|1h00m07|ni4DTaN6JvQ}} | * Certain low level gatherables will have a tiered [[Progression|progression]] into higher level [[Crafting|crafting]].{{podcast|11 May 2018|1h00m07|ni4DTaN6JvQ}} | ||
<blockquote>''Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.''{{podcast|11 May 2018|1h00m07|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.''{{podcast|11 May 2018|1h00m07|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Revision as of 17:23, 31 March 2020
Gathering is one of the artisan classes in Ashes of Creation.[2][3]
- Getherable resources are discovered by trial-and-error and by learning their visuals.[2]
- Gathering requires the creation and use of tools.[4][5]
- Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.[2]
- Certain low level gatherables will have a tiered progression into higher level crafting.[6]
Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[6] – Steven Sharif