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Difference between revisions of "Template:Achievements/de"
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* Es könnte sichtbare Gegenstände an einem [[Character|Charakter]] geben, die sich auf [[Titles|Titel]] oder [[Achievements|Erfolge]] beziehen.{{podcast|4. August 2018|59m23|IXIpLC__7fA}} | * Es könnte sichtbare Gegenstände an einem [[Character|Charakter]] geben, die sich auf [[Titles|Titel]] oder [[Achievements|Erfolge]] beziehen.{{podcast|4. August 2018|59m23|IXIpLC__7fA}} | ||
− | <blockquote>''It | + | <blockquote>''It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.''{{livestream|22. Mai 2017|28m02|dT7KJT_NYEk}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Es wird eine Mischung aus [[Character|Charakter]]- und [[Account|Benutzerkonto]]-basierten [[Achievements|Erfolgen]] geben.{{livestream|9. Juli 2018|47m17|kJbyxRdB6dE}} | Es wird eine Mischung aus [[Character|Charakter]]- und [[Account|Benutzerkonto]]-basierten [[Achievements|Erfolgen]] geben.{{livestream|9. Juli 2018|47m17|kJbyxRdB6dE}} |
Latest revision as of 08:09, 15 September 2023
Die Erfolge werden auf mehreren Servern erzielt, nicht nur für Gilden oder Gruppen.[1]
- Welt- und serverweite erstmalige Erfolge.[1]
- Es wird Ranglisten geben.[1]
- Es könnte sichtbare Gegenstände an einem Charakter geben, die sich auf Titel oder Erfolge beziehen.[2]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[3] – Steven Sharif
Es wird eine Mischung aus Charakter- und Benutzerkonto-basierten Erfolgen geben.[4]