Stat growth
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- Stats can be improved based on gear, tattoos, and other enhancements, such as socketed items.[1]
- Players will have significant agency over the allocation of their stat progression.[1]
- Gear has approximately a 40-50% influence on a players overall power in the game.[2]
- Artisan profession does not affect a player's stats.[3]
- Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[4][5][6] Any contribution by the secondary archetype was later removed.[4]
Class abilities
Primary skills (class abilities) are based on a player's archetype.[10][11]
- A player may choose a secondary archetype when they reach level 25.[12][13] The player can then augment their primary skills with effects from their secondary archetype.[10][12][13][11][14]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[15]
- Class skills are not affected by the type of weapon that is equipped.[16]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[17]
See also
References
- ↑ 1.0 1.1 Livestream, January 27, 2023 (1:27:42).
- ↑ Interview, July 19, 2020 (53:59).
- ↑ Livestream, July 18, 2017 (37:25).
- ↑ 4.0 4.1 Livestream, November 22, 2019 (1:4:56).
- ↑ Livestream, July 18, 2017 (35:58).
- ↑ Livestream, May 8, 2017 (43:30).
- ↑
- ↑ Livestream, October 16, 2017 (1:00:44).
- ↑ Interview, August 8, 2018 (22:27).
- ↑ 10.0 10.1 Livestream, December 19, 2023 (1:20:41).
- ↑ 11.0 11.1
- ↑ 12.0 12.1 Livestream, July 28, 2023 (1:04:27).
- ↑ 13.0 13.1 Interview, July 18, 2020 (1:05:04).
- ↑
- ↑ Livestream, November 19, 2021 (50:38).
- ↑ Video, September 30, 2022 (17:00).
- ↑ Livestream, September 24, 2021 (1:18:06).