Difference between revisions of "Nodes"
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+ | [[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]].<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]] | ||
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref> | Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref> | ||
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== Node advancement == | == Node advancement == | ||
− | [[File:NodeEvolution.mp4|thumb|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]] | + | [[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]] |
Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/> | Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/> |
Revision as of 16:37, 13 October 2017
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI).[2]
Node advancement
Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[2]
- Expedition (Few hours)
- Encampment (Many hours)
- Village (Few days)
- Town (Many days)
- City (Few weeks)
- Metropolis (Many weeks)
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[3]
Node government
A node's government and it's mayor are chosen depending on the node type.[4]
- Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
- Economic node governments are able to be bought and sold by citizens with the most money.
- Military node governments are chosen from citizens through last man standing combat.
- Scientific node governments are elected democratically.
Guilds do not control nodes.[5]
Node housing
Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[7]
- Players are able to purchase small one room houses (cottages) starting at the Village (stage 3).[7][8]
- There will be 8 cottages available for purchase at the village stage.[8]
- The amount of static housing increases as a normal part of node advancement.[9]
- The architecture of static housing is predetermined by the racial influence of the node's layout and style.[10]
- Taverns and Player shops are not tied to in-node housing.[11]
Notes
- ↑ Node series part I]
- ↑ 2.0 2.1 A reactive world - Nodes
- ↑ Ashes of Creation - Nodes part 2
- ↑
- ↑
- ↑ Video, May 31, 2020 (38:50).
- ↑ 7.0 7.1 Node series part II – the Metropolis.
- ↑ 8.0 8.1
- ↑ Steven Sharif - Clarification points from today’s stream.
- ↑ Livestream, May 19, 2017 (33:57).
- ↑ Interview, July 8, 2020 (33:34).