Difference between revisions of "Military nodes"

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{{Military nodes}}
  
== Node government ==
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{{Military node benefits}}
  
[[Military node]] governments are chosen from citizens through last man standing [[Combat|combat]].
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== Government ==
  
== Node benefits ==
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{{Military node government}}
 
 
[[Military node]]s enable [[Bounty hunters]]<ref name="mmogames_interview">[http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life/ MMOGames interview, January 2017]</ref> and reduced duration of [[Player corruption|corruption]].<ref>[[File:pvp corruption duration.png|350px]]</ref>
 
  
 
== See also ==
 
== See also ==
  
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* [[Arenas]]
 
* [[Node types]]
 
* [[Node types]]
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* [[Node governments]]
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== References ==
  
{{Notes}}
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<references/>
  
[[Category:Nodes]]
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[[Category:Nodes]][[Category:Node types]]

Revision as of 01:00, 24 May 2019

Military nodes are focused on combat and class training.[1]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
Potentially one of the contenders for our Military Metropolis unique benefits would be access to a hero system based cross-server competition for specific archetypes, but we're still in discussions about that.[3]Steven Sharif

Military nodes enable Bounty hunters and (potentially) reduced duration of corruption.[4][5]

Government

Military node mayors are elected based on trial by combat. During the election week the node will enter an open-PvP battleground state for hour-long periods where candidates (and their citizen supporters) compete to gain points by securing objectives. The highest point winner at the end of the week will win.[6][7]

  • Previously the developers were considering champions that fought in a last-man-standing arena.[8][9][10][11][12]

See also

References