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Difference between revisions of "Healing over time"
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* [[Healing]] | * [[Healing]] | ||
+ | * [[Damage over time]] | ||
* [[Skills]] | * [[Skills]] | ||
Latest revision as of 20:33, 21 April 2024
This section contains potentially outdated information from Alpha-1 testing. |
Skill | Icon | Origin | Description |
---|---|---|---|
Barrier | Cleric | Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[1][2] | |
Communal Restoration | Cleric | Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[3][4] This can overheal.[3] | |
Defiant Light | Cleric | Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[5][6] | |
Devotion | Cleric | Launch an orb of energy into the air that will fall upon your target, healing them.[7][8][9][10] | |
Divine Flare | Cleric | Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[11][12] | |
Regeneration | Cleric | Bathe your target with restorative energy that heals them over time.[13][8] | |
Soothing Glow | Cleric | Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[14][15] |