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Collision
Revision as of 19:59, 18 August 2018 by Wikiadmin (talk | contribs) (Text replacement - "{{References}}" to "== References ==")
There are player and spell/projectile collision mechanics in Ashes of Creation.[1][2][3]
- Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way.[4][3]
- Mounts and players cannot stop caravans and other vehicles from moving. Nothing can move or block ships.[5]
- Specific ranged skills will have a pushback effect but this is not inherent to all ranged abilities.[6]
- Player collision inherently limits the number of individuals that can be affected by AoE skills.[1]
- Not all projectiles can be body-blocked.[2]
- Not all projectiles can be body-blocked. Some potentially can, but there will be certain abilities and effects, like a shield wall, that can that can be brought up and that will obscure line-of-sight to the target as well; and it will restrict some of those attacks from occurring.[2] – Steven Sharif
Player movement
- Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[8]
- I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[8] – Steven Sharif
- There is a toggleable walk/run (autorun) capability.[10]
- There is not going to be any "go to waypoint" (auto-pathing) mechanics.[11]
- Double-jumping has been considered as an option for player mounts.[13]
- Unreal Engine 5 mantling was demonstrated by the developers.[14][15]
See also
References
- ↑ 1.0 1.1 Livestream, December 19, 2023 (1:52:02).
- ↑ 2.0 2.1 2.2 Livestream, December 19, 2023 (1:20:09).
- ↑ 3.0 3.1
- ↑ Interview, March 27, 2020 (15:20).
- ↑ Livestream, October 31, 2023 (1:30:52).
- ↑ Livestream, December 19, 2023 (1:17:45).
- ↑ Video, May 25, 2017 (0:02).
- ↑ 8.0 8.1 Livestream, July 30, 2021 (1:11:29).
- ↑ Reddit - Developer response to unique ability visuals.
- ↑
- ↑ Livestream, May 4, 2018 (51:57).
- ↑ Livestream, December 15, 2017 (1:35:38).
- ↑ Livestream, May 31, 2023 (1:10:08).
- ↑ Livestream, December 23, 2021 (55:32).
- ↑ Video, December 23, 2021 (7:05).