Difference between revisions of "2017-03-10 Blog: A Word With Consequences"

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<blockquote>''In this genre, worlds mature. One of the main features we love about Ashes of Creation is how it changes for the player. MMOs typically have a static world, the tree you just saw is always there and this type of monster is always right here. We don’t want that, a reactive world doesn’t work that way. Trees are supposed to fall down, creatures roam, herds form, and civilizations expand and contract. Players progress, bosses are defeated and storylines are explored and driven forward.''</blockquote>
 
<blockquote>''In this genre, worlds mature. One of the main features we love about Ashes of Creation is how it changes for the player. MMOs typically have a static world, the tree you just saw is always there and this type of monster is always right here. We don’t want that, a reactive world doesn’t work that way. Trees are supposed to fall down, creatures roam, herds form, and civilizations expand and contract. Players progress, bosses are defeated and storylines are explored and driven forward.''</blockquote>
  
[https://ashesofcreation.com/blog/a-world-with-consequences Read more...]
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[https://ashesofcreation.com/news/a-world-with-consequences Read more...]
  
 
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[[Category: Blog entries|^2017^]]
 
[[Category: Blog entries|^2017^]]

Latest revision as of 22:34, 6 March 2021

In this genre, worlds mature. One of the main features we love about Ashes of Creation is how it changes for the player. MMOs typically have a static world, the tree you just saw is always there and this type of monster is always right here. We don’t want that, a reactive world doesn’t work that way. Trees are supposed to fall down, creatures roam, herds form, and civilizations expand and contract. Players progress, bosses are defeated and storylines are explored and driven forward.

Read more...

Referenced by