Template:Skill points

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Alpha-2 Ranger skill tree user interface (WIP).[1]

What you're seeing at a high level here is just what you'd pretty much expect of a traditional skill. We're doing something a little more advanced than just like a bottom up structure, because we're being a little bit more free-form in this iteration. This will obviously see more UI iterations in the future, but you'll see a mix of active and passive abilities here. Actives are indicated by their square shape, while the circular ones are representing passives; and one thing to note as well is that these passives are aiming to be a little more interesting than just like, this ability does more damage now, or it has a lower cooldown. We do have some of those too, but the goal with a lot of these passives in addition to that is to allow people to lean into unique play styles. So you'll notice that some of them are are changing your gameplay in meaningful ways; and that's the direction we want to take um player and character customization as a whole.[1]Tradd Thompson

Players receive skill points at specific points as they level.[2] These can be used to level up skills (increase their rank) within their active, passive or combat/weapon skill trees.[3][4][5][6]

Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[7]Steven Sharif
  • Skill points will accrue at specific XP milestones, such as 1/4, 1/2, 3/4 progress through the level, so as to avoid creating an imbalance with experience debt.[2]
We do have this concept of experience debt that does accrue and we don't want to create an imbalance between skill points acquired versus experience, so we're going to predicate your skill points acquisition based on benchmarks you reach when leveling through a level. So these are going to be at specific points in the level, like one quarter progress, to half progress, to three quarters progress: you're going to get an influx of skill points and then you'll be able to allocate them into your skill tree.[2]Steven Sharif
  • Skill points can be used to unlock universal skills at the expense of unlocking class-specific skills.[8]
  • Respeccing (resetting and reallocating) adventuring skills may require travelling to a specific location rather than being able to be done on-the-fly.[9][10]
  • Augments do not cost skill points.[11] It was previously stated that certain augments will have more expense required on the skill point side.[12]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • It will not be possible to max all skills in a skill tree.[6]
  • In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[13]
  • 1.0 1.1 Video, December 19, 2023 (5:29).
  • 2.0 2.1 2.2 Livestream, July 28, 2023 (1:03:27).
  • Interview, July 29, 2020 (55:44).
  • Interview, July 19, 2020 (53:59).
  • Interview, July 18, 2020 (1:07:51).
  • 6.0 6.1 Livestream, July 28, 2017 (19:05).
  • Livestream, August 28, 2020 (1:19:24).
  • Livestream, December 19, 2023 (1:49:56).
  • Livestream, December 19, 2023 (1:46:12).
  • Interview, July 29, 2020 (54:44).
  • Forums - Livestream Q&A 2022-08-26.
  • Interview, July 18, 2020 (1:07:06).
  • Livestream, November 16, 2017 (30:02).