System requirements

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Alpha-1 stress testing, March 17, 2021.[1]

Funny story; So yesterday as we are stress/density testing with our NDA testers, I accidentally summoned 5k bears around our few hundred players. But hey, it didn’t crash! Can you spot Lt. Toast here?[1]Steven Sharif

These are fully operational NPCs. They have behavior trees, they have AI blackboards; you know they are functioning as an NPC would; and to my surprise, to everyone's surprise actually, the server handled it quite well: 5000 entities all within a very dense area.[2]Steven Sharif

Ashes of Creation alpha testing minimum system specification.[3]

  • Operating System: Windows 10 64-Bit
  • Processor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
  • Graphics Card: Nvidia GeForce GTX 460 or AMD Radeon 6870 HD with 1GB and DirectX 12
  • Memory: 6 GB RAM
  • Network: Broadband Internet connection
  • Storage: 15 GB of available space
  • Sound Card: DirectX Compatible Sound Card

Recommended specification.[3]

  • Operating System: Windows 10 64-Bit
  • Processor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
  • Graphics Card: Nvidia GeForce GTX 1060 or AMD Radeon R9 Fury with 4GB and DirectX 12
  • Memory: 16 GB RAM
  • Network: Broadband Internet connection
  • Storage: 15 GB of available space
  • Sound Card: DirectX Compatible Sound Card

Alpha-1 testing

In our February testing, we hit some challenges and have spent the last few weeks addressing those issues. Of course, at the onset of our Alpha One schedule we acknowledged that we may see some changes as we move through the different phases and undiscovered work becomes visible. As we have been addressing these challenges, my team has determined that additional polish is needed in order to guarantee a smoother Alpha One testing phase, and yesterday I approved this NDA extension. I know that is not what you want to hear, but my team and I are committed to excellence for Ashes of Creation, and honestly, this is the purpose of these Alphas and Betas - to discover issues and address them as early as possible. I am committed to bringing you along on that journey, regardless of the good, bad, or ugly.[4]Steven Sharif

In the meantime, we will continue with our periodic spot testing under NDA with our Glorious Alpha One testers, as we work to deploy updates between now and May's testing. We, of course, will continue to show footage of testing in our March and April live stream updates, so please make sure to tune in there and on our socials for more updates! It’s been a thrill to see the world of Verra take shape with each update - this would not be possible without the help of our glorious community and hard work of our incredible Alpha One testers. Thank you all for your continued support, patience, and feedback as we march forward towards our major Alpha One milestone.[4]Steven Sharif

Phase Release Estimated/Actual date
Alpha-1 Alpha-1 early preview livestream.[5] March 27, 2020.[6]
Alpha-1 limited QA testing (NDA).[7][8] May 28, 2020.[9][10]
Alpha-1 preview pre-test 1 (NDA).[11] Dec 18 - Dec 21 2020.[11]
Alpha-1 preview pre-test 2 (NDA).[11] Feb 19 - Feb 22 2021.[12][13]
Alpha-1 preview intermittent spot testing (NDA).[4] Mar 19 - June 1 2021.[4]
Alpha-1 preview one week test (no NDA).[4] May 14 - May 21 2021.[4]
Alpha-1 one month test (no NDA).[4] June 1 - June 30 2021.[4]
Alpha-1 additional tests.[14] To be announced.[14]

Read more...

The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[11]Steven Sharif

I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[11]Steven Sharif

Alpha-1 servers

Alpha-1 servers will support 1,500 concurrently connected users per server.[15][16][17]

Alpha-1 servers will be provisioned in the following regions.[18]

Alpha testing zone

Alpha-1 testing tropical zone featuring a war beast and a tribe of pigmy goblins.[22]

This is a rather large tropical area; and what we use some of the creatures for is kind of like establishing character for different parts of this tropical place. So that even though it's the same biome, it feels different when you are going from place to place based on what's there and how those things are interacting with the environment.[23]Jeffrey Bard

Alpha-1 testing takes place in a zone to the north west of the world map.[24] This zone has many islands and a mainland area.[25]

  • There are 12 different (sub)zones in the Alpha-1 testing location.[23]
  • The Alpha-1 zone is almost 100 km2 in size.[23][25] This is approximately 20-25% of the total world size.[23][16]
    • This was estimated to be 70 km2 by Steven Sharif in a recent podcast. Since this was an estimate, the original sizing has not been updated.[26]
    • Traversing the width of the zone (10 km) on a mount would take about 30 minutes.[27]
  • Alpha island (also called Alpha-0 island) was the first open-world testing zone for Alpha-1 participants.[28]
  • There are approximately 4 biomes in Alpha-1: Flood plains, Sahara (Desert), Snowy mountains.[29]
    • A tropical/jungle zone was added for the December 2020 Alpha-1 preview tests.[24][22][23]
  • Temporary teleportation points will be present in early tests until ships are introduced later in the alpha testing.[30]

Alpha-1 participation

There are slightly under 10,000 participants in Alpha-1 testing.[31]

Intrepid packs were discontinued to keep the participating testers below the 10k threshold so as not to exceed potential issues on our backend. My statement just now was, if testing goes fine and we are able to handle the number of players fine, I do not see an issue in offering additional intrepid packs. Alpha One was not exclusive. We did indeed end sales for the past 2 years.[32]Steven Sharif

Performance

The game will be highly customizable from a settings standpoint. If you don't quite have the rig necessary to run it, you can dial the game settings down.[35]

  • Highly scalable options to adjust rendering and particle effects will be offered.[36]
  • Motion blur will be togglable on and off.[37]

A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[38][39][35]

Unreal Engine 4

unreal-engine-logo.png

Unreal Engine 4 is the graphical engine for Ashes of Creation.[40]

Unreal engine makes it really fast to iterate... Compared to other gaming engines, I can do something in a hour that would take eight hours to do in another engine.[45]Jeffrey Bard

We're ripping out most of the network code that Unreal has and putting in our own just so that it works with our game and so everything is as efficient as possible. We're not going to have any replication problems because we're building it ourselves.[46]Jeffrey Bard

One of the most important things about Epic Games as the creators of Unreal Engine is the way they've allowed developers to have access to the source code. To be able to do that makes the engine very versatile.[46]Steven Sharif

See also

References